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Related Dictionary Entries for Multiple Video Depth:
Resources in our database matching the Term Multiple Video Depth:
An argument that playing multiple characters or alts on a roleplaying world, decreases the ability to roleplay in any depth. Well reasoned.
A much more in-depth look at the concept of designing multiple implants inside the body, so you can guarantee they will always connect perfectly, as demonstrated by the prototype LayerWise jaw and its successive implants.
An interesting article, on the track of creating multiple entertainment experiences in a single product, rather than different titles ? allowing individuals to explore the same gameworld, even if their interests often diverge.
Rez was a video game released by Sega in Japan in 2001. It was a rail shooter with extremely limited interaction, so could not be considered a VR world in any real sense. However, what it did do was express a real depth of cyberpunk themes, and VR subculture that made it an instant hit, and a long lasting meme.
Good Video Games and Good Learning is a book dedicated to deep insight about games and learning. Whether you are creating games, simulations, or full blown multi-user virtual environments, this book is invaluable.
A video has been posted by Gametrailers.com, made by Johnny Chung Lee of Carnegie Mellon University. The video is a talk-though of demonstrations on how to use a Wii to create an inexpensive, interactive whiteboard for classroom use.
Video gaming has received a lot of high-publicity bad press. It has also received as much, if not more, low-publicity good press and praise for the good uses of gaming environments with computers. As social virtual worlds are still considered to be video games by many non-users, this bad press invariably knocks onto social VR and VR gameworlds like MUDs, and the large MMOs.
The findings of a large-scale study of 12 year olds performed by Michigan State Universit found a strong correlation between increasing video-game usage and increasing creativity in children.
This book looks at the halfway there virtual reality of video gaming, arguing that such worlds are half-real, consisting of real rules in a fictitious world. Winning or losing in the physical world, but slaying the beasts within the virtual.
Usually when we think of sensory input channels - sight, sound, touch, taste, smell, balance - we think of the traditional hierarchical order, under the brain. It seems that that hierarchy is not as cut and dried as we once thought, with interesting implications for virtual worlds.
Industry News containing the Term Multiple Video Depth:
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Clouds are not normally a boon for image-processing algorithms because their shadows can distort objects in a scene, making them difficult for software to recognise.
However, Nathan Jacobs and colleagues at Washington Univers...
It?s a world first: thanks to new technology developed by the University of Victoria, Canada, researchers can now show how multiple parts of the right brain dynamically process spatial relationships.
?We already know that mos...
Video from portable cameras is analysed to calculate the distance of obstacles and predict the movements of people and cars. This information is then transformed and relayed to a blind person as a three-dimensional ?picture? of sound.
(Press Release) Cheetah3D 3.3 has been released. Version 3.3 adds many new features like rendering depth of field. When depth of field is enabled distant objects or objects which are very close to the camera will appear blurred. This will a...
Google has picked up Sweden-based Marratech for their video conferencing software. Google's VP of engineering, Douglas Merrill, made the announcement on the company's blog last night, saying that Marratech's software will "enable from-t...