Networked Virtual Environment
Networked Virtual Environment refers to any virtual space, that is space without physical form, which is distributed across more than one separate CPU. This may be a client-server model, or a distributed server model.
Below, we offer a selection of links from our resource databases which may match this term.
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Resources in our database matching the Term Networked Virtual Environment:
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In order to appreciate the true majesty of any virtual environment, you require the most apt hardware for displaying sensory data that you can afford. For the most part, this article is directed towards home uses of VR. The home user with a seven-year-old office computer, who can barely access a modern virtual environment, lagged to death and not understanding why.
In order for a virtual environment to truly be an environment for us, the avatars we utilise have to be so much more than they are now. They have to become extensions of our will as well as of our selves, bodily appendages or recreations that enable fine movement, and the manifestation of physical movement or the will to move physically, recreated in the every detail, in the collaborative, virtual space.
An interesting article, discussing how to group data together, so that all players only get the information essential to them.
At the time of publication, it was the best book on the subject of networking real-time, multiple user, persistent environments. Although it is still on the market today, the problem is, it is almost hopelessly dated, still insisting on a hierarchical architecture, which was perfect at the time, but just cannot cope with large worlds today.
The concept of a totally surrounding, totally enveloping virtual environment; the logical progression for VR.
Java Virtual Environment Device Interfaces or JVEDI are specialised driver interfaces, written in Java, to allow VRML based VR worlds to access more advanced interface devices. The JVEDI project was last active in 2000, at the height of VRML usage, however the drivers still exist today, courtesy of the Visualisation and Virtual Reality Group.
World Review: My SecureCyberspace
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World Review: Taurius
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Bill Thompson muses on the stages of development required to create a ubiquitous network infrastructure, within both the EU and wider world.
Networked neuroprosthetics used to control and subjugate a host population. Not the most original of storylines, but the first time such appeared on TV. At this time, it was original, and done well indeed.
Industry News containing the Term Networked Virtual Environment:
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December 1-2, 2008
Technology Square Research Building, 85 5th street, Atlanta, USA
Living Game Worlds IV will focus on the theme of networked play and engage dialogues on the rapidly growing domain of multiplayer game...
Ray Kurzweil, prominent voice in accellerating intelligence, spoke to the World Economic Forum yesterday, solely by communicating through a virtual environment, projected round his form, and transmitted across the world using cutting edge t...
BOX FAB has ?a virtual reality head-mount which the iPhone clips into instantly become a networked, head-tracked, virtual worlds viewer?.
Quoting directly from their site:
The device can network...
A project funded by the US Library of Congress, aimed at the preservation of early interactive, electronic media: video games, online novels, and virtual worlds has kicked off at Stanford University.
Second Life has been chos...
Stroke victims and people suffering from weakness of their upper extremities may now be able to go shopping in shopping centres, thanks to a virtual mall developed by a University of Haifa Occupational Therapy doctoral student.