A non-immersive reality is one in which only a subset of senses are subsumed, or the senses are only partially subsumed.
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Resources in our database matching the Term Non-Immersive VR:
An elegant comparison between three very different forms of hardware-mediated virtual reality - HMD immersive displays, CAVE immersive VR systems, and Chameleon VR systems that carve out a nook for themselves within the physical world.
The sensorama was one of the earliest examples of multi-sensory, immersive VR. It was something of an experiment at the time, and was too far advanced for available technology or interest.
A look at the Sega VR, a head mounted display and fully immersive interface of the early 1990s, that somehow never quite managed to make it off the ground.
The product of a great deal of intense debate on the gamedev forums, this outstanding web document is filled to overflowing with ideas on how to make RPGs more immersive, and satisfying.
Monsters. Mobs, NPCs, Mobiles. Whatever they're named, they've been a staple of immersive worlds since the start. However, not enough thought seems to go into what to do with these beings, these denizens of a true world.
A valuable lesson on the necessity of both allowing a safety layer for subconscious desire to log out of a full immersive VR, and a reminder why transitions are not just pretty, they are a health and stress saver.
One of the great issues with immersive VR has always been allowing natural movement in enclosed spaces. The VirtuSphere looks a lot like a giant mouse ball, or hamster wheel. However, it is perfect for the task at hand - complete freedom in all six degrees.
A quote from "Otherland: City of golden shadow", talking about the probable confusion that could result from a realistic enough, surround news feed versus actual physical experience of a disaster.
Mobprogs, scripting for MUD NPCs - the illusion of AI through triggers. Through mobprog scripts, your non-player characters can be as immersive as your imagination can create. Article written with ROM Mobprogs in mind.
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MediaGrid.org is attempting to push forwards the cause of using both immersive and non-immersive interactive virtual environments for educational purposes.
They have launched an open call to educators, students and profession...
CSIRO says remote telerobotics is not science fiction, and it has created an immersive version of the technology to help Rio Tinto break rocks.
Telerobotics involves a human being remotely operating a robotically-wired piece ...
Japanese engineers have developed a display technology with detail so fine, the human eye struggles to find any difference from reality.
Inventing corporation, Japan's NHK stated that the system could be used to provide an u...
Wednesday 9th January 13.00 - Thursday 10th January 16.00
This event continues to explore the meanings of Learning in and for a Complex World. It provides a starting point for an Appreciative Inquiry aimed at discovering how ...
The original CAVE VR set-up at at Penn State University, is receiving a makeover. Penn State's Information Technology department, and the School of Architecture and Landscape Architecture have remade the facility together, developing appli...