Non-Interactive Parallel Rendering
Non-interactive parallel rendering is a variant on parallel rendering where the frames generated in parallel are not immediately sent as output. This technique is used in CGI films a good deal where a series of frames are rendered at the same time, on a bank of graphic accelerator cards.
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Resources in our database matching the Term Non-Interactive Parallel Rendering:
A brief but thorough multi-part article from Gamasutra, on creating volumetric rendering in real-time, for use in fog, fluid, and other effects, which correctly affect light at any point through them.
A required reading book on real-time scene rendering that has been around for years, this book serves as a holistic, platform-independent guide for creating high frame rate renders that are as realistic as possible for the hardware available ? and teaches you where the bottlenecks are in the process so that you learn how to gauge new hardware from spec and understand how it will directly impact performance.
A second, deeper look at creating interactive stories, branching dialogue, and trying to create a feel of player participation whilst guiding them to specific destinations.
This book is designed for 3-D artists and Web designers who are able to produce interactive 3-D content on their desktop without any prior knowledge of programming. The book uses LifeForms, Virtools and Deep Paint 3-D. It comes with a CD, with most of these tools on it, to aid the reader.
British Sky Broadcasting (Sky) is the operator of the UK's largest digital pay television platform. On weeknights they operate Sky Vegas. In September 2007 this service changed to become interactive, computer generated horseracing.
The LIREC project (Living with Robots and Interactive Companions) is an attempt to help create interactive, emotionally intelligent, synthetic companions which are capable of long-term relationships with human users, and able to move between robot-based interaction and virtual avatar form.
Non-interactive, yet dramatic virtual flyovers of NASA's two Mars rover landing sites have been created, using the Mars Reconnaissance Orbiter's camera, and the principle behind stereoscopic 3D. Might the technology behind them, actually finally be hinting at planetary exploration in VR?
Biochip laboratories are a long way from standard equipment in every doctor's office, of course. The technology has left the lab, but only just. Still, there is plenty of room for improvement. After all, what do you do when testing hundreds of samples all at once, is just not enough? Why you increase the throughput!
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May 28 to May 30, 2007
Marriott Ch?teau Champlain Montr?al hotel.
GI 2007 will be the 33rd Graphics Interface conference; it is the oldest continuously-scheduled conference in the field. GI cons...
(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, is pleased to announce the launch of an exciting new rendering solution: LightWorks Studio Edition, or 'SE'.
(Press Release) Lightworks, supplier of rendering solutions for developers of advanced 3D computer graphics software, is pleased to announce that Arc Technology has integrated Lightworks rendering technology within the latest version of the...
(Press Release) LightWork Design, supplier of rendering solutions for developers of 3D software,
has released a LightWorks solution designed specifically to meet the demands of the Configuration market place.
24 - 26 July 2008
The IADIS Computer Graphics and Visualization (CGV) 2008 conference aims to address the main issues on Computer Graphics, Visualization, Image Processing and Computer Vision.