Non-photorealistic rendering or NPR is an augmented reality term used to describe a technique for blending virtual and physical data together, without accounting for physical lighting and shadowing problems. To avoid uncanny valley issues when light and shadow don?t follow for the virtual object, the NPR approach is to make the virtual objects look a little bit cartoonish and unreal, explaining away the differences, whilst preserving the physical interaction.
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Resources in our database matching the Term Non-Photorealistic Rendering:
A brief but thorough multi-part article from Gamasutra, on creating volumetric rendering in real-time, for use in fog, fluid, and other effects, which correctly affect light at any point through them.
A required reading book on real-time scene rendering that has been around for years, this book serves as a holistic, platform-independent guide for creating high frame rate renders that are as realistic as possible for the hardware available ? and teaches you where the bottlenecks are in the process so that you learn how to gauge new hardware from spec and understand how it will directly impact performance.
EFit-V is one of the newest tools in the police arsenal. A replacement for sketch artists and the electronic EFit system. Rather than concentrate on how wide a nose is, or how far apart the eyes are, whilst it still has that capability, the software takes a new approach, and creates photorealistic faces whilst it is at it.
An interview with Electronic Arts' Glenn Entis, EA's senior VP and chief visual and technical officer on the raging debates surrounding the role of graphics, particularly the drive towards photorealistic graphical capability to the detriment of other areas that has been occurring in VR gameworlds, and social spaces for the past few years.
An extremely long, and exhaustive article, covering just about everything you need to know to produce very realistic bodies of water.
University of Melbourne researchers have been utilising the full power of a dedicated IBM Blue Gene supercomputer to run a single massive virtual reality system - simulating the common cold virus inside and out. The purpose? To defeat it.
It has been revealed that a biometric pattern recognition system in use at Japan's airports has been bypassed for an unknown amount of time, effectively rendering it worthless, and raising questions about the reliance on technology as a 'watertight' security measure.
Made in 1989, Knick Knack was a three minute short CG animation by Pixar Studios, featuring what was then the cutting edge of rendering capability, way beyond what real-time renders were capable of. To put it in perspective, this was just six years before Toy Story was released.
Industry News containing the Term Non-Photorealistic Rendering:
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May 28 to May 30, 2007
Marriott Ch?teau Champlain Montr?al hotel.
GI 2007 will be the 33rd Graphics Interface conference; it is the oldest continuously-scheduled conference in the field. GI cons...
(Press Release)Easier Photorealistic Image Creation With LightWorks
SHEFFIELD, UK (26 June 2006) - LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, has today released...
LightWork Design provides higher performance photorealistic rendering and enhances multi-threading support with release of LightWorks 7.7
(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, has announced the release of a new version of LightWorks.
"We continue to work closely with our tec...
(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, will be participating in the 18th Eurographics Symposium on Rendering in Grenoble.
Neil Gatenby - Se...
(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, is pleased to announce the launch of an exciting new rendering solution: LightWorks Studio Edition, or 'SE'.