Occlusion culling is another name for hidden surface determination. In both cases, once the objects or parts of objects in a 3D environment that are completely obscured by other objects from the point of view of the user?s viewpoint are determined, they can be removed without problem from the rendering process.
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An in-depth Gamedev article, containing step by step coding advice for implementing parallax occlusion mapping to textures, such that the simulated heights can even self-occlude.
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(Press Release) LightWork Design, upplier of rendering solutions for developers of advanced 3D computer graphics software, today announced the release of the latest version of LightWorks.
LightWorks 7.9 focuses on introducing...
Forty-five men you've probably never heard of were honored with an Academy Awards ceremony of their own that recognized scientific and technical achievements in moviemaking.
The engineers behind the latest in ambient occlusi...
nnovative sound-mapping software based on human hearing has been developed to help architects design out unwanted noise.
The new software generates audibility maps of proposed room designs.
The EPSRC (Engineeri...
(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, is pleased to announce that the latest release of TurboCAD? Pro v16, from IMSI/Design, incorporates new updated Ligh...
A touch-sensitive gadget with the sensing panel on its back, instead of the screen, is being developed by US researchers. Using your fingers behind the device allows a firmer grip and more accurate performance without obscuring your view of...