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Virtual Dictionary

Passive Haptic Exploration

There are two types of haptic interface with any environment, be it physical, or virtual. One is active haptic exploration, the other is passive haptic exploration. If we are to successfully reproduce these two types in VR, the differences are worth noting.

In passive haptic exploration, the user is not in control of their own actions. Another user or in VR, potentially a script guides their actions, and the haptic feedback is delivered in response to how their body parts move and what they touch. The advantage passive can have over active, is the system often knows in advance, where the next movement is going to be. There is therefore the danger that passive haptic exploration can be more stimulative than active haptic exploration, due to the extra processing power available.

Below, we offer a selection of links from our resource databases which may match this term.

Related Dictionary Entries for Passive Haptic Exploration:

Active Haptic Exploration

Passive Haptic Exploration


Resources in our database matching the Term Passive Haptic Exploration:

Results by page [1]   [2]   [3]   [4]   

Linked resource
You Tube of the first haptic, bionic arm versus a non-haptic
A comparison. Two women, both with prosthetic limbs. On the left, a standard prosthetic. On the right, a haptic prosthetic giving touch feedback. Who can complete the task faster, and is there much difference?

Locally Hosted resource
Book Quotes: Assessing Haptic Threshold
An interesting little quote from Mona Lisa Overdrive which provides brain fodder to chew on for the future of haptic (touch) interfaces.

One of the severe problems with haptic input devices (other than the very, very basic type that jack directly into the nervous system) is that the mechanics of hand-held systems only bend or push so far, then they hit engineered limits and the feeling dissipates.

Locally Hosted resource
Packbot to gain Haptic Feedback
In October 2009, iRobot announced that they would be receiving additional funding from the US Robotics Technology Consortium. They plan to use much of this money to add full haptic feedback technology to their heavy-duty robots.

Locally Hosted resource
Large Image Display: Animatrix: Final Flight of the Osiris: Facial Detail
This frame is from the widescreen version of ?Final Flight of the Osiris?, one of the Animatrix animated shorts. It has been considerably scaled back from the original material. Still, it exists to showcase the state of CG faces back in 2003. At least the CG possible when interactive VR techniques are applied to a passive VR production. In the years since this animation short came out, normal passive CG specialists have caught up. The question we ask here is, how come it took four years for them to catch up?

Linked resource
Q&A: Internet Protocol TV
What is IPTV? How does it benefit people? Bidding farewell to the days of mass entertainment being passive, as opposed to interactive, this FAQ attempts to explain to the layperson, a few home truths about the technology.


Industry News containing the Term Passive Haptic Exploration:

Results by page

(Taken from the press release)

Consisting of two rooms, the first room will boast a five metre wide screen, flanked by two smaller three metre wide screens. The rear projected stereo system will enable three channel passive ...

In one of the strangest attempts at augmented reality, researchers at the University of Tokyo in Japan have invented a head mounted haptic sensor.

It uses a series of infra-red sensors positioned around the device at interval...

A new, rudimentary haptic system, developed by Haptics researcher Cagatay Basdogan of Ko? University, Istanbul, Turkey, allows climate researchers to physically feel the shifting weather patterns on their maps.

The effect is...

Rubbish bins all over the UK are upgrading, becoming the eyes and ears of their local councils. At least 500,000 wheelie bins now use passive RFID tagging.

Electronic, passive RFID tags about the size of a one-pence piece ar...

Researchers from the University of Limerick in Ireland have used haptic technology and 3D visualization to create a training tool for surgeons performing spinal injections.

The haptic simulator recreates the skin tension felt...