Passive Impostor Acceptance
When dealing with biometric data for identification purposes rather than purely for control purposes, there is always a risk that the system will identify the wrong person positively. That risk is made as small as possible for obvious reasons, but sometimes there are individuals actively trying to be misidentified in order to gain access under false pretences. With a control-based biometric system too, there are times when some individuals will wish to utterly fool the interface into believing they are a different user – and thus having it vouch for their identity in interaction with other processes.
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This frame is from the widescreen version of ?Final Flight of the Osiris?, one of the Animatrix animated shorts. It has been considerably scaled back from the original material. Still, it exists to showcase the state of CG faces back in 2003. At least the CG possible when interactive VR techniques are applied to a passive VR production. In the years since this animation short came out, normal passive CG specialists have caught up. The question we ask here is, how come it took four years for them to catch up?
This article is a mark of the acceptance of virtual worlds as the future of the interactive entertainment industry. Written by IBM, to promote their new range of dedicated services, it looks at the new business models required by this industry, the massive hurdles to overcome, and suggests ways of minimising them with minimal extra work by you.
What is IPTV? How does it benefit people? Bidding farewell to the days of mass entertainment being passive, as opposed to interactive, this FAQ attempts to explain to the layperson, a few home truths about the technology.
In 1984, there was a passive CG short film, created by the Lucasfilm Computer Graphics Project, which some years later became Pixar. It was one of the very first CG presentations ever made, and used a borrowed supercomputer - the Cray - to render.
This podcast comes from the second PICNIC conference in Amsterdam in 2007. It deals with display technology. New technologies in display and interaction to improve nominally passive VR experiences - cinema.
With the hubbub surrounding cinema 3.0, and 3D stereoscopy in the cinemas, it seemed only a matter of time before stereoscopy as the next great buzzword of the passive entertainment industry (broadcast networks) started to filter into broadcasting.
A look at the first passive walking robot that walks like a human, rather than stomping around like a robot. Can prosthesis and avatars also benefit from this concept?
Apparent Sensory Perception, later known as SimStim, is the logic endpoint of passive entertainment, in all forms.
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July 6 ? 8, 2009
Banff, Alberta, Canada
The 20th IASTED International Conference on Modelling and Simulation (MS 2009) will be a major forum for international researchers and practitioners interested in all areas of mo...
A robot designed to work in space should ideally be a Jack of all trades, with the ability to perform a wide variety of tasks by itself. By having one robot that can handle many jobs, astronauts can cut down on weight in order to reduce lau...
MicroCHIPS is a US firm dedicated to biochip usage, not just by dropping blood on a biochip in a doctor's office, but implanted into your skin both for drug delivery via a slowly degrading biological matrix, and to continuously monitor you...
FitBit is a simple motion activated device that tracks the movement of the wearer and provides feedback about physical activity, calories expanded, and how much sleep was obtained by the user. Small enough to be strapped to one's underwear...
Physicists at the University of Sydney have brought silicon chips closer to performing all-optical computing and information processing that could overcome the speed limitations intrinsic to electronics, with the first report published of a...