Path tracing is a specialised form of raytracing, which is significantly more computationally expensive, but tends to yield a visual result slightly better than full raytracing. It is a form of raytracing where each ray of light reaching the viewer is traced back, over every possible pathway, taking into account absorption, reflection, scattering effects ? by following each possible path separately ? until the lightsource is reached.
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We have never truly succeeded at a VR scent interface. All those we have, bar none, physically release a scent into the room around the user, because we have never been able to grasp how the brain processes the sense of smell. A novel study tracing individual nerve firings with mice in controlled conditions, reveals that the actual organisation of the sense of smell is far more complex than we ever dreamed.
How do you manage a development team that is spread all around the world? Occupying different timezones, and probably even speaking different languages? Integral Studios has been down that path, with a commericial product, and seek to share their experiences with everyone.
The Nintendo Wii - formerly the Nintendo Revolution, was formally announced at an E3 2006 press conference. The display screen lit up to a Mario game, with Mario running around, and picking up crates to throw at enemies - and the crate followed the same path onscreen.
Virtual Reality is just beginning to head down the full body sensation reproduction path. We are at the very early stages of being able to recreate parts of the physical form, entirely in the virtual. This is a concept which is likely to have very a profound effect upon how we deal with the world around us.
Linear plotlines are no good for interactive environments. Players need choices, they need different paths to follow, and they may even make their own. What are your options? How do you go about creating multiple paths, for the players to follow?
Here we see the end of the first machine war, in the Matrix universe. The humans have lost, badly. They were quite simply crushed under the indefatigable strength and power of the army of machines. Yet, instead of wiping their enemy out, instead we see a use very similar to the premise of the computer game Strife, or the Borg from Star Trek. It is also of course, not too dissimilar from the path we are currently on, although preferably without the war.
The SportVue heads-up display for motorcycles and other motion sports is designed to augment the rider?s vision with a continuing display of computerised data about the terrain, weather warnings, their speed, and exact location on the course, without taking their eye off the path ahead.
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Adobe Systems, the company famous for tools like Photoshop and Acrobat Reader, is developing software that could bring the power of a Hollywood animation studio to the average computer and let users render high-quality graphics in real time...
(Press Release) Lightworks oday announced a strategic partnership with Caustic Graphics, creators of CausticRT.
CausticRT is an interactive ray tracing application platform, giving users the ability to create photorealistic i...
Psychologists led by the University of Pennsylvania have used implantable electrodes and a first-person driving game to identify the cells of the brain that indicate travel in a clockwise or counterclockwise motion, called "path cells." T...
Doctors routinely track their patients' hand-eye coordination to monitor any neuromuscular deficits, particularly as patients age or when they are injured -- but the tests they have been using to track this kind of information may be subje...
A researcher of the University of Granada, Spain, has designed a new system for the mobility of military troops within a battlefield based on the mechanisms used by ant colonies to move using a commercial videogame.