Used in some worlds as an alternative to full-blown role-playing, in persona play you are still yourself, but you play out your persona, as if the virtual body you have is your actual one, as if your mind grew into what it is now, inside that body.
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Resources in our database matching the Term Persona Play:
A look at the four essential qualities of true Roleplayers: Awareness, Interaction, Goals, and Incentive. Without these put into the characters by their players, you have persona play, not roleplay...
If you run a virtual world, whose premise centres around a form of living or lifestyle significantly different from mainstream society; whether roleplay, persona play, or full blown alternate life, the last thing you desire is for people to enter it, completely ignoring the in-world culture and behaving any way they like.
Playing a character can sometimes conflict with play styles, and so this article on roleplaying round your play style comes in - don't take on anything you cannot play, and do make plans in-world if you pln to be away for a while.
An argument that playing multiple characters or alts on a roleplaying world, decreases the ability to roleplay in any depth. Well reasoned.
This story-based paper examines the different challenges, experiences, and memories available in role-play, and other types of 'game', in order to showcase the advantage of the one over the other. This one makes its point well.
Not a role-play article par-se, this article is included here because it looks at the conflict between some extremes of role-play, and the RL morality issues when kids are involved. Note: the solutions raised are not proposals, merely comments.
One of the final, and most wonderful shocks of Idoru is right at the end, when we discover the meaning behind Zona Rosa, one of the most fleshed out and truly helpful characters. Right at the very end, this online wonder is revealed to be the digital persona of a physically disabled woman.
As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field.
Resource Type not Available
The author explains their personal experiences of the benefit of role-play. This article deserves a read.
Industry News containing the Term Persona Play:
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More than half of American adults play video games and one in five play just about every day, according to a survey released Sunday by the Pew Internet & American Life Project. The survey of 2,054 U.S. adults was conducted late last year, w...
"When you are in Second Life, do you pretend to be someone you are not?" This is a question that a college teacher who holds classes in Second Life asks his students. This brings up a hugely important question in virtual worlds and depend...
First there were dancing robots, then house-sitting robots and now a new breed of acting robots is making its big debut on the Japanese stage.
The play, which had its premiere at Osaka University, is one of Japan's first rob...
November 15-17, 2007 in Toronto, Canada.
Why do people play? How do people play? When do people play? What are they using to play? If these are the kind of questions that burn in your brain day and night, Future Play 2007 mig...
Wellington's Victoria University is the first to take the plunge in New Zealand, allowing a pHd student to teach a design class in virtual reality.
The class is held twice weekly in Second Life.
"The Digital ...