Perspective projection is a method of 3D projection ? flattening a 3D image onto a 2D display screen ? which strives to recreate the vanishing points and perspective shift that objects in the physical world undergo, deforming and shrinking, parallel lines pulling together to denote distance. In the 3D render, prior to 3D projection, this is not occurring, and the objects sit in 3D space, in their correct shapes, as objects normally do in the physical world. The tendency towards a vanishing point, is a perspective trick, as part of perspective projection, to make up for the lack of actual 3D objects.
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An interactive projection system, building on the virtual keyboard, offers a second type of augmented reality display for the smartphone - Enlarged projection onto any surface.
Endgame: Singularity is a single player game, developed to give a little taste of the perspective of a singularity event from the perspective of the emerging, embryonic AI. It skips over more than a few steps on its way out, but is still a unique perspective on the singularity, worthy of a look.
Idoru is, essentially, one long piece on the struggle to understand the quest for robot rights ? or in this case, the rights of an AI itself, from an outsider?s perspective; from the perspective of one who refuses to accept the AI as other than a tool, despite all evidence to the contrary.
The virtual laser keyboard first appeared in mid 2005, and is a product of machine vision and projection technology. The emitter itself is about the size of a small mobile phone, and so can be discretely attached to any handheld device.
In mid December 2008, Nokia designer and human behavioural researcher Jan Chipchase posed the question on what the skyline of our towns and cities would look like under the tinting of augmented reality displays, filtering systems, and projection technologies.
A look at the growing push towards the metaverse, from a game development perspective, and at how social virtual worlds have to break away from the 'skills and levelling paradigm'.
A short intro to Augmented Reality from the game development perspective.
A ten year old article, useful from a historical perspective, on one company?s justifications for first creating three dimensional gameworlds. At the time, there was a lot of industry resistance to the idea. So to it may be, for any other paradigm shifting idea which you plan perhaps, to launch.
A key set of experiments building on the rubber hand illusion, have opened the floodgates for full sensory immersion - proving that the brain will identify with the body it perceives itself to be in, not necessarily the body it is housed in.
A pretty much unbiased guide to the two main graphics APIs developers consider: Microsoft DirectX, and Silicon Graphics' Open GL. Written predominanty from a Windows perspective, this resource helps you decide when to use which graphics library on that platform.
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Exacting laser projection technology, in the form of a melding of both projection technology, and machine vision to accurately gauge distance and surface shape, first appeared in mid 2005 in the shape of the virtual laser keyboard. Since t...
The "Immersive Dome" puts viewers at the heart of the action and lets them actively participate. Instead of the conventional surround sound, a three-dimensional aural experience awaits visitors. At IBC, the trade show for the electronics ...
If battery-making is an art, then University at Buffalo scientist Esther Takeuchi is among its most prolific masters, with more than 140 U.S. patents, all in energy storage.
Takeuchi developed the battery that made possible t...
LOS ANGELES ? NTT Cyber Solutions Laboratories will demonstrate a new approach to perception technology at the Siggraph 2004 Conference and Expo this week that untethers the virtual-reality experience from gloves and wires.
Surface is a 30-inch diagonal screen that that can read thousands of touch inputs at once, allowing multiple people to interact with items at once. It tracks taps using a set of cameras mounted underneath the rear-projection screen. Cameras...