Pervasive computing, also known as the terms ubiquitous computing, ambient intelligence, or everyware, is the concept at the heart of augmented reality. It is the concept of computing power embedded within or directly physically associated with every item of clothing, every physical piece of furniture, building, street, or patch of ground the user encounters. An internet of things, which talk to one another and pass information on, silently and continually, operating behind the scenes and there to assist any user when called upon, interfaced with through any device, speech or thought pattern.
Below, we offer a selection of links from our resource databases which may match this term.
Related Dictionary Entries for Pervasive Computing:
Resources in our database matching the Term Pervasive Computing:
This book is basically a mixture of electronics guide and augmented reality bible. Not so much about the visual aspects, but about the ubiquitous computing platform, intelligent objects and sensor web.
Switch Craft is filled with all manner of home stitch and sew projects, imbruing clothes with computing parts, diodes and electropigment systems. Ideal for the computer geek who augments their own clothes for computing ability with style, and augmented living, wearably.
An interview between Medgadget and Panasonic, on Panasonic's 2008 vision for the future of clinical computing.
A CAVE-type installation has been installed in India, for use by the mircobiology research and technology centre IMTECH. Virtalis, the manufacturer of the specific CAVE-variant technology used; the ActiveWall system, have been extremely keen to promote this major VR installation. Great news as it is for them, it is of course even better news for the increasing push to see highly immersive VR interfaces made increasingly pervasive in higher learning.
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An article from the BBC on the coming convergence of smart grid computing and augmented reality for motoring - cars that know what is ahead and react to changing conditions.
An augmented reality mirror powered by quite considerable computing resources, allows clothes to be tried on virtually, realistically, and accounting for all body movements in real-time.
A long and comprehensive piece about the MMORPG Everquest, the company behind it, and how this ageing behemoth is both staying fresh, and doing more to pressurise the growth of home computing power than anything else, for its 600,000 subscribers.
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Industry News containing the Term Pervasive Computing:
April 1-3, 2009
City University of London., London UK
The Pervasive Healthcare conference aims to gather together technology experts, practitioners, industry and national authorities contributing towards the developmen...
5th May - 7th May 2010
IEEE ISWPC (International Symposium on Wireless Pervasive Computing) is a lively annual international conference, organized with the goal of bringing together researchers, scientist...
September 5th 2012 - September 8th 2912 (Wednesday through Saturday)
Pittsburgh, PA, USA
Ubicomp is the premier outlet for novel research contributions that advance the state of the art in the design, development, depl...
17-20 May 2010
This annual conference is the premier forum for researchers to present their latest results in all areas related to architecture, design, implementation, application and evaluation of p...
As computer networks become more complex and pervasive, and their development is in a state of constant flux, leaving their design and management to human intervention is becoming increasingly unfeasible. An EU-funded project has come up wi...