Physically Based Rendering
Physically Based Rendering or PBR is a method of governing how the lighting interacts with a virtual environment. More specifically it is an umbrella term for a wide variety of shading schemes, all of which take into account not just the raytracing (or raycasting) of beams of light from every light source in the environment, but also the properties the materials in that environment would actually have.
Below, we offer a selection of links from our resource databases which may match this term.
Related Dictionary Entries for Physically Based Rendering:
Resources in our database matching the Term Physically Based Rendering:
A brief but thorough multi-part article from Gamasutra, on creating volumetric rendering in real-time, for use in fog, fluid, and other effects, which correctly affect light at any point through them.
FLARToolKit stands for FLash-based Augmented Reality Toolkit, and is a port of the Java-based port of ARToolkit, NyARToolKit. The toolkit is compatible with Flash version 10, using Action Script 3, where it executes natively. Thus, unlike most AR visual toolkits, it has a limited capability when real-time rendering is maintained.
Resource Type not Available
A required reading book on real-time scene rendering that has been around for years, this book serves as a holistic, platform-independent guide for creating high frame rate renders that are as realistic as possible for the hardware available ? and teaches you where the bottlenecks are in the process so that you learn how to gauge new hardware from spec and understand how it will directly impact performance.
Reproduced with permission of The Wellcome Trust, this article takes a look in depth at the use of VR based limbs, to trick the brain into thinking the limb is still physically there - and make the pain vanish.
World Review: 3DEE
Special Client Required
Industry News containing the Term Physically Based Rendering:
Results by page
(Press Release) Lightworks, supplier of rendering solutions for developers of advanced 3D computer graphics software, is pleased to announce that Arc Technology has integrated Lightworks rendering technology within the latest version of the...
(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, will be participating in the 18th Eurographics Symposium on Rendering in Grenoble.
Neil Gatenby - Se...
(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, has announced the release of LightWorks 8.1 which provides LightWorks customers with yet more enhanced rendering fun...
LightWork Design have launched a new quarterly image competition.
As its supposed to involve their rendering software, it is a tad product-placement based, but as they have slightly over 80 different programs, and are one of ...
May 28 to May 30, 2007
Marriott Ch?teau Champlain Montr?al hotel.
GI 2007 will be the 33rd Graphics Interface conference; it is the oldest continuously-scheduled conference in the field. GI cons...