Player versus Monster
Player versus Monster (or Participant versuse Monster, Player versus Mob, Participant versus Mob) or PvM is used to denote battles between a sentient player and a computer-generated creature with only very limited AI.
Below, we offer a selection of links from our resource databases which may match this term.
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Resources in our database matching the Term Player versus Monster:
This old article, from the long-defunct e-zine Imaginary Realities, looks at various automated 'solutions' for player versus player conflict in gameworlds and virtual life worlds.
Advanced Dungeons and Dragon?s Monster Manual provides an excellent range of creatures for the inspiration and reference of those builders who plan to include classical mythological beasts in their worlds.
A quote from "Otherland: City of golden shadow", talking about the probable confusion that could result from a realistic enough, surround news feed versus actual physical experience of a disaster.
The Chymera, Greecian monster of fable. This short overview introduces the three headed monstrosity.
Are MMO worlds really a place where epidemics can be implemented? Infections leaping from player to player, some succumbing, some becoming carriers? It seems amazing, and farfetched - no player would stand for that, surely. Yet, this has already happened in at least one persistent virtual world.
Complete Website: Mudders' Cave
A site dedicated to player-to-player communication, and a small group of MUDs. An established site, with a precise focus towards the players, not the worlds. Also includes a moderate-sized database of player-names, and an attempt to find out why players leave individual worlds.
What do you do when a player just "won't let go"? It's difficult to just idly sit by and say nothing when a player becomes abusive, but what really is the "best" way to handle them?
A satriatrical look at non-role players, based around one player's character in a particular MUD, Nexus. A sad example of what can happen if a player doesn't consider RP 'a worthy consideration'.
Skyline is an above-average monster horror film which unlike most of it's kin, is actually based on solid science - if you ignore the alien invasion bits, that is. The method by which the aliens take control, is the interesting part of the film, for it is something that our science could indeed one day replicate.
A look at the ultimate future of MMOs and social VR - player generated content. Second Life have worked out they have the equivalent of $400 million dollars of creative input per year - how to leverage that kind of player drive, and grade it in a MMO?
Industry News containing the Term Player versus Monster:
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For the second CES running, Mitsubishi has debuted its LaserVue flat panel screen, although this time, it is ready for sale. AT CES, Mitsubishi demonstrated the current models alongside a high end plasma screen.
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Video game players are often accused of passively reacting to tasks that are spoon fed to them through graphics and stimuli on the screen. A group of researchers from Iowa State University shows that playing lots of video games has differen...
Brain Computer Interfaces measure electrical signals from the brain and convert them into data that can be used by a computer. You can move a cursor on your screen, for example, simply by thinking about it. Now, researchers at the Universit...
A multi-purpose gadget for blind people that will enable them to listen to music and identify household items is under development.
The TellMate, designed by Singapore company, GaiShan Technology could soon be available in th...
A Hong-Kong player of one virtual world, is attempting to take the company to court, sueing for compensation after the weaponry their character used, online was lost. The claim? ?780 compensation for mental anguish, and the replacement of t...