Player versus Player
PvP or Player versus Player, is a term akin to brother against brother, and sister against sister. In the old, purely physical world, it would refer to doing all you can to wreck the life of another person. So it is, in the virtual. Players going out of their way to adversely affect the experience other players receive, griefing, pranking, stealing items, killing player characters, destroying the constructs of other players for no reason other than that they can. Sometimes a little PvP in a world is a good thing, to keep it interesting, and keep things moving. Too often, it is a bad thing, causing real pain and suffering, dragging legislature into the virtual, and in some cases, losing lives.
Below, we offer a selection of links from our resource databases which may match this term.
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Resources in our database matching the Term Player versus Player:
This old article, from the long-defunct e-zine Imaginary Realities, looks at various automated 'solutions' for player versus player conflict in gameworlds and virtual life worlds.
Are MMO worlds really a place where epidemics can be implemented? Infections leaping from player to player, some succumbing, some becoming carriers? It seems amazing, and farfetched - no player would stand for that, surely. Yet, this has already happened in at least one persistent virtual world.
Complete Website: Mudders' Cave
A site dedicated to player-to-player communication, and a small group of MUDs. An established site, with a precise focus towards the players, not the worlds. Also includes a moderate-sized database of player-names, and an attempt to find out why players leave individual worlds.
What do you do when a player just "won't let go"? It's difficult to just idly sit by and say nothing when a player becomes abusive, but what really is the "best" way to handle them?
A satriatrical look at non-role players, based around one player's character in a particular MUD, Nexus. A sad example of what can happen if a player doesn't consider RP 'a worthy consideration'.
A look at the ultimate future of MMOs and social VR - player generated content. Second Life have worked out they have the equivalent of $400 million dollars of creative input per year - how to leverage that kind of player drive, and grade it in a MMO?
Resource Type not Available
This article made the news in December 2003, when a long time player of a certain virtual world, successfully sued for financial compensation when his items were deleted by the server. It set a worrying precident for many.
The secret police; the key to dealing with cheaters. Player monitoring in achievable forms, statistical representation, and why NOT to close a bug that you are aware a player is exploiting.
?Permanent removal of the ability for a player to control his avatar within the game system is known as permanent player death (PPD). Few game mechanics actually attempt to make use of PPD, though the reasons for this vary. The purpose of this article is not to identify the strengths or weaknesses of PPD within a given game system, but to present one implementation of it.?
Industry News containing the Term Player versus Player:
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A multi-purpose gadget for blind people that will enable them to listen to music and identify household items is under development.
The TellMate, designed by Singapore company, GaiShan Technology could soon be available in th...
A Hong-Kong player of one virtual world, is attempting to take the company to court, sueing for compensation after the weaponry their character used, online was lost. The claim? ?780 compensation for mental anguish, and the replacement of t...
The BBC looks at advances to control the Da Vinci system, and going beyond Da Vince: Applications in machine vision that facilitate an operation head that times its own movements to the beats of a heart ? allowing it to be operated on whils...
Sony Online has taken firm control of besiieged MMO Matrix Online, and it is taking action to curb the downwards spiral of this little-loved world. Currently spread across nine world-servers, Sony is axing six of these machines from 2nd of ...
A computer game that lets characters leap from one mobile console to another has been developed by Swedish programmers.
Researchers at Viktoria Institute in G?tenberg have put a spin on the classic arcade game, PacMan, by all...