Priority fill, also known as painter?s algorithm, is an easy to implement, completely non-optimised method for rendering 3D environments. Each object is rendered in turn, starting with that which is furthest away from the viewpoint, and then successively closer items are rendered. Priority fill uses no clipping, no occlusion mapping; occluded objects are simply ?painted over? when the closer objects are drawn in front.
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There can be a great deal of confusion about the backstory for a world. Plonking a world down whole and expecting a backstory to fill itself in later, is an approach too often taken.
In response to the increasing difficulty of finding donors for cornea replacements, and the thousands-long waiting lists that are building up in every country, German researchers have created two artificial corneas - one dumb, one smart - which look to fill the void and repair sight for many.
Surprisingly, whilst a great deal has been written about device implantation and adjustment, very little has been penned about how these patients should be dealt with, post operation, in living with their prosthesis. That gap is where this tome comes in. It tries to fill the void gap by providing an in-depth analysis of practices for managing patients from a slew of case studies from experts around the globe. Helping to show what works and what does not.
There are a large number of new developers coming into the market for physics engines that need help through this complex process. Current introductory books are inadequate; they don't bring enough real-world programming experience to the task. There is a need for an introductory book on game physics with solid coding guidance but which limits the math content. This book tries to fill that void.
ActiveWorlds Gate 5.0 launched on November the 26th 2009, in readiness for the launch of ActiveWorlds 5.0 on December the 1st 2009. This is one of the more disturbing images. For, there are eight rooms off of the main concourse, most of which detailing expansion possibilities and newcomer help for ActiveWorlds. Given persistent losses in the userbase, and various political tensions between the users and developers, it seems that there was not enough content to fill all eight rooms, and two of the ones greeting you initially are empty.
Robotic sniffers have been available for some time, to trundle on down to a suspected bomb and examine the site. However, whilst they can lift the bomb up, or trigger it, such robots have never been able to disarm the bombs safely, much less disarm them and preserve all evidence. That task has always taken a human bomb expert, and presents a risk to life and limb. A new bomb disposal robot is attempting to fill that gap, by interacting with the sniffer robot, and disarming the bomb itself from a safe distance.
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A prototyped capacitive touch panel was demonstrated by Mitsubishi Electric Corp at the Interaction 2009 in Tokyo, Japan. The 3D touch panel can detect not only x- and y- coordinates but also its z- coordinates by detecting the distance bet...
A novel matrix of neural stem cells and a biodegradable polymer can quickly repair brain damage from stroke in rats. Within just seven days of injecting the concoction directly into the damaged part of the brain, new nerve tissue grew to fi...
An international team of scientists and academics is to publish a ?code of ethics? for machines as they become more and more sophisticated.
?There are two levels of priority,? said Gianmarco Verruggio, a roboticist at the Ins...
More than 30% of the one million heart attack victims in the United States each year die before seeking medical attention. Although widespread education campaigns describe the warning signs of a heart attack, the average time from the onset...
Our brains can rewire themselves in just seconds to compensate for a break in incoming data, suggesting they are even more flexible than previously thought.
We already knew that the brain is constantly adapting throughout our...