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VWN Virtual Dictionary: Procedural Animation
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Procedural Animation

Procedural animation, as opposed to a pre-rendered animation sequence, is one in which the movement is computed in real-time, based on the desired result and the other objects in the way. With traditional animation, clipping was possible, where a set animation sequence meant that body parts might pass through other objects in the scene, breaking realism. When handled procedurally, the collision with other objects can be taken into account, and animations adjusted dynamically.

Procedural animation is most often used for ragdoll physics, as well as complex draping such as hair or fabric. Increasingly, as computing power restraints are reduced, procedural animation is being used for all animation requirements.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Procedural Animation:

Procedural Animation


 

Resources in our database matching the Term Procedural Animation:

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Linked resource
Procedural Content Generation
Procedural Content Generation - using semi-random parsing algorithms to add oodles of cojntent dynamically. Supposed to makje it really easy to create large interesting worlds - that claim is utter nonsense, but that does not mean PCG be useless, it's actually fairly handy...



Locally Hosted resource
Podcast: Procedural Content Generation & Spore
A 90 minute long podcast between two of the greats of the procedural content paradigm: Will Wright and Brian Eno. The discussion crosses every aspect of content generation, with generative system basics, SimCity, emergent behaviours in music, DNA strands creating life, and the Sims. The talk culminates in a half-hour run through of the game Spore.



One of those rarest of rare books: An animation tome that is not tied down to a specific package. Instead, expect a hefty dose of mathematics, as the author leads you through a variety of animation techniques, both 2D and 3D, from a formulae and expression based perspective.





Timing for Animation by this pair of authors, is back in print. This book, over 20 years old, was and still is the definitive tome for animation. Whether drawn sculpted or CGI, making something move realistically is all about timing. Timing first, second, and last. When to move, when not to move, what to move, and how much to move.





There always seems to be an artificial disconnect between the skillset necessary to draw in 2D and that necessary to animate with CGI. Many books treat it as if you have to unlearn all you know from one, to learn the other, even when that is clearly not the case. This tome shows why it is not.





This tome is, as the4 title suggests, more of an overview for the subject than a detailed how-to. It covers everything from the very basics of computerised model animation, right through rigging and boning, on to timing and lighting ? but it does so without going into painstaking detail on any one topic.





This book is an animation expert's attempt to ?dump his kit? as the author puts it, and share with others the fundamentals of animation that are not generally taught outside of industry practice, and always were taught behind closed doors.





Much of the book is understandably dedicated to cinematography and animation using theatric props. However, even these sections provide insight on how to create an interactive 3D area that achieves dramatic effect almost effortlessly for those entering it, or different approaches to creating a winged avian, that the mind of a visitor will still process as a graceful bird.





This is an old book, on its third update; a definite mainstay in the industry. Its one of those that never really gets to gather dust on the bookshelf, thou it may wind uo with food amongst its pages, as you reference back to it, without stopping for a break.





 

Industry News containing the Term Procedural Animation:

Results by page

(03/06/2009)
June 17th - 19th, 2009
Amsterdam, Netherlands

CASA is the leading international conference in the field of computer animation and social agents. CASA 2009 will provide great opportunities to interact with leading expe...


(13/04/2007)
(Press Release) Cheetah3D 4.0 was released at the end of March. The fourth major release of Cheetah3D finally offers character animation tools. With Cheetah3D 4.0 you can now easily animate characters for creating your own 3D short films.


(01/08/2010)
Tools developed by European researchers bring cut-and-paste simplicity to gaming and animation. Users will be able to cut-and-paste complex elements like emotion, tone of voice and facial expression, making compelling new content, cheaply a...


(23/07/2012)
July 4th 2012 - July 7th 2012
Coruņa, Spain

Mundos Digitales is a festival based on 3D Animation, Visual Effects, Videogames and Architectural Visualization. Each festival includes several conferences on 3D Animation,...


(13/02/2010)
CardioInsight Technologies Inc., a company headquartered at University Hospitals of Cleveland, has recently closed a $6 million Series B round of funding for further development of its cardiac Electrocardiographic Mapping (ECM) technology. ...