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Virtual Dictionary

Procedural Texture

A procedural texture is a texturemap bitmap produced in real-time via code procedures. They typically include noise functions and adhere to specified parameter ranges in order to create a totally unique texture which looks convincingly real, yet is not stored anywhere.

An advantage of procedural textures is that a wide range of effects can be created without overfilling the graphics card buffer, as all are derived from the same base elements.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Procedural Texture:

Fractal Noise

Procedural Texture

Procedural Texture Generation

Puffy Cloud









 

Resources in our database matching the Term Procedural Texture:

Results by page [1]   

Locally Hosted resource
Haptics: Texture
Haptics is the study of the sense of touch. There are many parts to touch, and five different types of touch nerve in the nervous system. Here, we look at what goes into detecting texture, how the nerves work, and some initial attempts to interface with them for VR.



Linked resource
Messing with Tangent Space
Tangent space is sometimes called texture space. It is the co-ordinate systems for one face of any 3D skinned model. Use of tangent space, which this tutorial covers, is necessary to properly map a texture onto part of a 3D shape.



Linked resource
Procedural Content Generation
Procedural Content Generation - using semi-random parsing algorithms to add oodles of cojntent dynamically. Supposed to makje it really easy to create large interesting worlds - that claim is utter nonsense, but that does not mean PCG be useless, it's actually fairly handy...



Locally Hosted resource
Podcast: Procedural Content Generation & Spore
A 90 minute long podcast between two of the greats of the procedural content paradigm: Will Wright and Brian Eno. The discussion crosses every aspect of content generation, with generative system basics, SimCity, emergent behaviours in music, DNA strands creating life, and the Sims. The talk culminates in a half-hour run through of the game Spore.





This is an old book, on its third update; a definite mainstay in the industry. Its one of those that never really gets to gather dust on the bookshelf, thou it may wind uo with food amongst its pages, as you reference back to it, without stopping for a break.





Locally Hosted resource
VR Interfaces: Novint Falcon
Novint Falcon is a commercial grade haptics unit. Essentially, it is a 3D joystick that responds with the full range of force: Weight, shape, texture, dimension, dynamics and force effects.



 

Industry News containing the Term Procedural Texture:

Results by page

(30/05/2005)
(Press Release) Spiral Graphics Inc. May 24, 2005, announced the immediate availability of Genetica 2, the anticipated new version of its flagship seamless texture editor. Free demo versions of the application can be downloaded from the com...


(24/08/2005)
German-based Sachform Technology (www.sachform.de) has released a suite of textures for use in immersive environments.

August, 18th, 2005, Sensbachtal, Germany ? Sachform Technology (www.sachform.de) is pleased to announce t...


(13/02/2013)
CT texture analysis of primary tumors may be a potential imaging biomarker in localized esophageal cancer following neoadjuvant chemotherapy, according to research being presented at the 2013 Cancer Imaging and Radiation Therapy Symposium. ...


(13/02/2010)
CardioInsight Technologies Inc., a company headquartered at University Hospitals of Cleveland, has recently closed a $6 million Series B round of funding for further development of its cardiac Electrocardiographic Mapping (ECM) technology. ...


(16/08/2005)
The sense of touch requires three elements: Sense of pressure, sense of temperature, and sense of texture. Haptics and tactile sensors can give humans artificial pressure and artificial texture senses, but they cannot yet give temperature. ...