Psychomotor as a term, refers to the relationship between the psyche and muscle movement in an organic body. In other words, neural impulses sent from the brain, to activate muscles. Its not just the signals that actually are sent, but more how the body moves, and the patterns of movement that are triggered, relate to the desires of the psyche.
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A potent look at closed captioning systems in VR and in gameworlds, including the staggering capabilities possible, the incredible customer response when it does occur, and asks why more developers aren't considering sensory substitution in designing their worlds?
This report is a response to Aimee Mullins' 2009 TED conference presentation. It is specifically concerned with her closing statements on the nature of disability and prosthetics, in 2009.
A response to the Telegraph's April 2009 stance that training in virtual reality for medical professionals, notably surgeons, is a complete waste of time.
ELIZA was the first chatbot to be created, originally back in the 1960s. A real-time natural language processor and response program, she was born in MIT, written by Joseph Weizenbaum. Several versions were created over the period spanning 1964 - 1966.
NeuroPhone is exactly what it sounds like - a neuroprosthetic mobile phone. Developed by Tanzeem Choudhury, Rajeev Raizada and Andrew Campbell of Dartmouth College, New Hampshire, the phone makes use of an EEG helmet and the P300 response to make phone calls.
This short article, written in response to a forum post at another site, whose origin is, sadly, unknown, expresses the need of Role-Playing gamers to present a united front by embrasing differences between gamers, rather than suppressing, or ignoring them. As the author points out, these actions damage the RP gaming community as a whole.
This is a well-argued response to a cross-newsgroup posting by a university student on gender-swapping in MUDS. Maybe the poster shouldn't have written the questionnaire from a biased perspective.
Neural networks are one of the best techniques available, for modelling a mind. However, they are also processing-intensive, and somewhat uncontrollable at their current technological level. This article concentrates on using directive sets, rather than neural nets, to create realistic, task driven behaviour.
In response to the increasing difficulty of finding donors for cornea replacements, and the thousands-long waiting lists that are building up in every country, German researchers have created two artificial corneas - one dumb, one smart - which look to fill the void and repair sight for many.
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Brain injury researchers at the University of Kentucky have spent hundreds of hours watching YouTube videos of people getting smacked, punched and knocked in the head during sporting events and recreational activities. But those researchers...
University of Pennsylvania School of Veterinary Medicine have imaged in real time the body's immune response to a parasitic infection, toxoplasma, in the brain.
The findings provide unexpected insights into how immune cells ...
Remember corrupted blood? Blizzard have done it again, accidentally infecting their servers with another plague. This time, within a week, they have acted to kill it. The ?undead plague? was designed to be highly contagious and, if left unt...
Last spring, President Obama established the federal BRAIN Initiative to give scientists the tools they need to get a dynamic picture of the brain in action.
To do so, the initiative’s architects envision simultaneously recor...
dentifying a face can be difficult when that face is shown for only a fraction of a second. However, young adults have a marked advantage over elderly people in these conditions. Researchers writing in the open access journal BMC Neuroscien...