The Registration Problem is an Augmented Reality glitch in which some physical objects are not recognised or registered by the system. This isn't a problem until a virtual object is sent through the supposedly unoccupied space the physical object occupies. At that point the two collide, with the virtual object passing through the physical object, breaking the suspension of disbelief.
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How do you give different creatures different minds? How do you differentiate a kobold from a dragon? This article looks at a means of changing the personality, and the values of a NPCs mind by altering the data it recieves, instead of the actual code. (Article requires registration)
Continuing on from Large Image Display: Fixing a Problem, we see the same truck as evidenced in that frame, heading further into the city. This is a definite problem with every world that is heavily based on the recreation of natural laws. If you desire to do something that breaks those laws, you cannot. Not without breaking those laws, and as everything is interconnected, setting up a ripple effect that damages the simulation around the 'physical' area where you teleport.
For SIGGRAPH 2013, one joint research team presented a proof of concept method to solve the 3D printer problem - the ability of any 3D printer to theoretically counterfeit any physical object small enough for it to print. They demonstrate a terahertz-radiation 'watermark' that can be 3D printed inside a genuine object, is easy to scan for, and very difficult to duplicate from the scan data.
Why is PvP a problem anyhow? Are we looking at this from the wrong perspectice? Could PvP really be used to make the experience much more rewarding? Read this for the barest glimpse at the answers.
A thorough, well reasoned article on the problem that people who exist just to make other?s lives miserable pose to any online environment. It discusses the common methods for dealing with them, and looks into why many of these are flawed, and what you can do to improve them.
A good article that puts to words in simple language that which we all know: Virtual environments for the masses are only creeping along because of the interface problem. For most users, a mouse and a keyboard is all they have for input, and true interaction requires just so much more.
"The problem with writing in games is that we point out when it's terrible, but we don't praise it enough when it's good."
The closing scene from the Animatrix short, Program, has two very important and pertinent lessons to teach. One concerns the problem with grasping the emotions, the other a reminder about interfaces.
A basic overview of the spinal cord, and the reasons why it is such a problem to repair, or interface a prosthetic onto.
A reconciliation of two conflicting visions of what a person is--one embedded in our humanistic traditions, the other advanced by mind science--from one of the most influential philosophers of our time.
Industry News containing the Term Registration Problem:
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China's Internet watchdog issued a new set of rules on domain name registration this week in a bid to curb pornography and illegal content.
According to Liu Jie, an official at the Ministry of Industry and Information Techno...
May 10-11 2007
Seattle, Washington State, USA
Plug into the most advanced source of technical information for creating the next generation of leading online games. The Online Game Development Conference is the first co...
SEMATECH Demonstrates Mask Pattern Alignment and Registration to Enable Double Patterning Lithography
SEMATECH and the Semiconductor Metrology Systems division from Carl Zeiss announced today that Zeiss' next-generation photomask registration and overlay metrology system has successfully passed a key development milestone. The jointly deve...
Virtually Better, a US-based VR company, is now churning out virtual reality immersion systems, with just one goal in mind: Allow people to overcome their phobias, whatever they are, by recreating them so realistically that the person exper...
They're at it again. Video games are the root of all evil.
According to a recently aired Swedish television documentary featuring Michael Rich, a member of the American Academy of Paediatrics, video games (and subsequently o...