Untitled Document
Not a member yet? Register for full benefits!

Virtual Dictionary


Rendering is the process of converting one or more 3D models into a realistic form. This is done by the addition of textures, material types, one or multiple light sources, reflection and other advanced surfacing effects. Rendering may be performed just once, to create a still image, or many times per second to create a frame rate for an interactive experience.

Below, we offer a selection of links from our resource databases which may match this term.

Related Dictionary Entries for Rendering:

3D Game Engine

3D Rendering Engine

3D Texture

Anisotropic Shading

Back-Face Culling

Beauty Pass


Cast Shadow

Caustic Shading



Clipping plane

Colour Pass

Coplanar Technique

Crowd Simulation



Depth Map

Depth Pass

Diffuse Pass

Direct Light

Directional Light Source

Early Ray Termination

Empty Space Skipping



Full Screen Anti Aliasing

Gaussian Blur

Graphics pipeline

Hidden Surface Removal

Hierarchical Radiosity Algorithm

Highlight Pass



Indirect Light

Kinetic Organic Interface


Level Of Detail


Luminance Clipping


Monoscopic Mode

Motion Capture

Non Real-Time Rendering

Non-Interactive Parallel Rendering

Non-Photorealistic Rendering


Occlusion Culling

Overlapping Faces

Painter's Algorithm

Parallel Rendering


Perlin Noise

Perspective projection

Physically Based Rendering

Pixel shader

Point Light Source

Polygon Count Issue

Pre-Integrated Volume Rendering


Priority Fill

Real-Time Rendering

Reflection Pass

Region Rendering

Render Layer

Render Once

Render Pass


Reverse Painter's Algorithm

Scanline Rendering

Scene graph


Shadow Pass


Space to Space

Specular Pass

Spot Light Source



Subsurface scattering

Surface Rendering

Synthetic Vision System


Triangles Per Second


Vertex shading

Virtual Clay

Visible Surface Determination

Visual Database

Volume Raycasting

Volume Rendering

Volume Segmentation

Volumetric Model

Volumetric Modelling

Voxel Sculpting

Voxel Sculpture

Voxel-Based Morphometry




Resources in our database matching the Term Rendering:

Results by page [1]   [2]   

Linked resource
Volumetric Rendering in Realtime
A brief but thorough multi-part article from Gamasutra, on creating volumetric rendering in real-time, for use in fog, fluid, and other effects, which correctly affect light at any point through them.

A required reading book on real-time scene rendering that has been around for years, this book serves as a holistic, platform-independent guide for creating high frame rate renders that are as realistic as possible for the hardware available ? and teaches you where the bottlenecks are in the process so that you learn how to gauge new hardware from spec and understand how it will directly impact performance.

Linked resource
Deep-Water Animation and Rendering
An extremely long, and exhaustive article, covering just about everything you need to know to produce very realistic bodies of water.

Locally Hosted resource
Rendering a VR for Viruses
University of Melbourne researchers have been utilising the full power of a dedicated IBM Blue Gene supercomputer to run a single massive virtual reality system - simulating the common cold virus inside and out. The purpose? To defeat it.

Locally Hosted resource
When Augmented Security Goes Pear Shaped
It has been revealed that a biometric pattern recognition system in use at Japan's airports has been bypassed for an unknown amount of time, effectively rendering it worthless, and raising questions about the reliance on technology as a 'watertight' security measure.

Locally Hosted resource
Knick Knack
Made in 1989, Knick Knack was a three minute short CG animation by Pixar Studios, featuring what was then the cutting edge of rendering capability, way beyond what real-time renders were capable of. To put it in perspective, this was just six years before Toy Story was released.


Industry News containing the Term Rendering:

Results by page [1]   [2]   [3]   [4]   [5]   [6]   [7]   [8]   [9]   [10]   [11]   [12]   [13]   [14]   [15]   [16]   [17]   [18]   [19]   [20]   [21]   [22]   [23]   

(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, is pleased to announce the launch of an exciting new rendering solution: LightWorks Studio Edition, or 'SE'.

(Press Release) Lightworks, supplier of rendering solutions for developers of advanced 3D computer graphics software, is pleased to announce that Arc Technology has integrated Lightworks rendering technology within the latest version of the...

(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, has announced the release of LightWorks 8.1 which provides LightWorks customers with yet more enhanced rendering fun...

(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, are pleased to announce that Fukui Computer Inc has expanded the LightWorks functionality integrated within their AR...

Montr?al, Canada
May 28 to May 30, 2007
Marriott Ch?teau Champlain Montr?al hotel.

GI 2007 will be the 33rd Graphics Interface conference; it is the oldest continuously-scheduled conference in the field. GI cons...