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Virtual Dictionary

Rigid Object Animation

Rigid object animation is by far the simplest and least computationally expensive form of animation. It occurs when a collection of distinct objects rotate relative to one another, to create the appearance of a single form moving. This creates a mannequin-like walk in avatars, although it does have many uses in inorganic object representations such as doors and lids.

See Also: Flexible Object Animation, Malleable Object Animation

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Rigid Object Animation:

Flexible Object Animation

Malleable Object Animation

Rigid Object Animation



 

Resources in our database matching the Term Rigid Object Animation:

Results by page [1]   [2]   [3]   [4]   [5]   

Locally Hosted resource
A 3D Scanner for which No Object is Too Big or Too Small
3D scanners are considered the normal way to turn a physical object into a 3D construct in avirtual environment. Detailed, efficient, relatively fast - providing your object is roughly the same size as your scanner. If it is not, well, maybe a new paradigm is required...



Locally Hosted resource
External-Grade 3D Scanners
All 3D scanners have had one thing in common: You place the object inside the scanner, which performs a scan either around the object or through the object. However, if the item is too big to be encapsulated in this fashion, and you still have to scan it, you need an entirely different type of scanner.



One of those rarest of rare books: An animation tome that is not tied down to a specific package. Instead, expect a hefty dose of mathematics, as the author leads you through a variety of animation techniques, both 2D and 3D, from a formulae and expression based perspective.





Timing for Animation by this pair of authors, is back in print. This book, over 20 years old, was and still is the definitive tome for animation. Whether drawn sculpted or CGI, making something move realistically is all about timing. Timing first, second, and last. When to move, when not to move, what to move, and how much to move.







There always seems to be an artificial disconnect between the skillset necessary to draw in 2D and that necessary to animate with CGI. Many books treat it as if you have to unlearn all you know from one, to learn the other, even when that is clearly not the case. This tome shows why it is not.





This tome is, as the4 title suggests, more of an overview for the subject than a detailed how-to. It covers everything from the very basics of computerised model animation, right through rigging and boning, on to timing and lighting ? but it does so without going into painstaking detail on any one topic.





This book is an animation expert's attempt to ?dump his kit? as the author puts it, and share with others the fundamentals of animation that are not generally taught outside of industry practice, and always were taught behind closed doors.





Much of the book is understandably dedicated to cinematography and animation using theatric props. However, even these sections provide insight on how to create an interactive 3D area that achieves dramatic effect almost effortlessly for those entering it, or different approaches to creating a winged avian, that the mind of a visitor will still process as a graceful bird.





Linked resource
C++ Data Structures for Rigid-Body Physics
A worthwhile look at the benefits of using C++ over C for complex tasks, such as physics.



 

Industry News containing the Term Rigid Object Animation:

Results by page

(13/04/2007)
(Press Release) Cheetah3D 4.0 was released at the end of March. The fourth major release of Cheetah3D finally offers character animation tools. With Cheetah3D 4.0 you can now easily animate characters for creating your own 3D short films.


(15/10/2007)
As this BBC article shows, social virtual worlds like Second Life, and social gameworlds like Lineage 2 and World of Warcraft, dominated the Machinima Festi...


(25/09/2007)
WD-2 is a robot who looks like anyone and everyone.

It has a face made of a rigid yet elastic material called Septom, which, when rods are pushed into the rear surface at any of 17 key points, changes its shape to mimic huma...


(03/06/2009)
June 17th - 19th, 2009
Amsterdam, Netherlands

CASA is the leading international conference in the field of computer animation and social agents. CASA 2009 will provide great opportunities to interact with leading expe...


(01/08/2010)
Tools developed by European researchers bring cut-and-paste simplicity to gaming and animation. Users will be able to cut-and-paste complex elements like emotion, tone of voice and facial expression, making compelling new content, cheaply a...