Also sometimes called Role-Play or Role Play, it means the art of playing a role - donning a life other than your own like an actor taking on a part. As a Role-player, you behave like that person, talk like them, even hold their world views within that world. Core roleplaying is sometimes known as RPI - Role Play Intensive, and in these situations your Out of world character (OOC) is totally ignored.
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Resources in our database matching the Term Roleplay:
In-Character Actions equal In-Character Consequences - ICA=ICC. This is the cornerstone of roleplay - what you do in character reflects what happens in character. This said, morality in roleplay does not get a second glance. Why not? That's a complex one...
The author explains their personal experiences of the benefit of role-play. This article deserves a read.
This, the first in a series on the evolution of Role-Play looks at where we have come from, at the origins of the modern roleplay systems used by near enough every world.
A definition document for an interesting, and incredibly dynamic approach to classes and guilds, within a roleplay setting.
A look at the four essential qualities of true Roleplayers: Awareness, Interaction, Goals, and Incentive. Without these put into the characters by their players, you have persona play, not roleplay...
The rules for roleplay are no different than the rules for any other complex system. Unless those are clearly laid down from the start, things quite quickly degenerate into primordial chaos.
A LARP or a MUD is a very different storytelling environment to a tabletop roleplay. When it comes to storytelling, or guiding the plotline of a world whose players are often out of earshot or completely unpredictable, an entirely different approach is necessary.
An argument that playing multiple characters or alts on a roleplaying world, decreases the ability to roleplay in any depth. Well reasoned.
A 'super emoticon' system for online chat, using photos and morphing them to create emotions, works just as well with CGI pictures as it does with faces, opening the way for facial expressions in roleplayed humanoids.
A guide for how to enable true roleplay within the static confines of a computer-mediated world. The lessons this short article teaches are immortal. They were true then; they are true now.
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It had to happen really. The first major MMO designed on the old AD&D roleplay concept. Dungeons & Dragons Online: Stormreach, the product of Turbine and SAKURA Internet has launched in Japan.
Dungeons & Dragons Online: Storm...