Scaled World Grab
Scaled World Grab is a movement method for virtual environments where either the user is scaled up, or the world is scaled down, such that their virtual hand reaches out to touch the object they selcect. The user actually sees their perspective changing, Alice-In-Wonderland style. As soon asthe user moves, they realise they are moving towards the object as a giant, or as a mouse, depeding on the size of the object they hacve selected to examine close up.
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Walking through the orchard on a warm summer day, the smells of nature in your nostrils, the soft padding of grass underfoot, you reach up a hand, and grab a juicy red apple from a tree, plucking it delicately. You bring it to your nose and smell the fragrance, then you bite into it. It is like chewing rubber. Completely tasteless. No juice, no sweet flesh, you cannot even detect it in your mouth.
At the start of May 2008, Engineers at Eyebeam, an engineering and design firm based in New York, created a scaled-down open-source version of Microsoft Surface, called Cubit.
This frame is from the widescreen version of ?Final Flight of the Osiris?, one of the Animatrix animated shorts. It has been considerably scaled back from the original material. However, you can clearly see the detail and realistic motion the CG figures possess. This is easily equal to any passive CG sequence created today. Yet, it was actually created back in 2003. It is here to remind us that the technologies developed for interactive CG, do in fact scale to passives, just fine.
This frame is from the widescreen version of ?Final Flight of the Osiris?, one of the Animatrix animated shorts. It has been considerably scaled back from the original material. Still, it exists to showcase the state of CG faces back in 2003. At least the CG possible when interactive VR techniques are applied to a passive VR production. In the years since this animation short came out, normal passive CG specialists have caught up. The question we ask here is, how come it took four years for them to catch up?
What senses are needed to make a world a world? Is it any less a world if we cannot see it, cannot smell it, cannot touch and taste it? At what point do we experience too few sensory inputs to judge a world a world?
World Review: Birdz World
World Review: Marian's World
World Review: PeaceCity 3D
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World Review: Sacred Seasons
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The most popular model for modern MMOs is the shard model - small clusters of servers, each running a separate copy of the world, and each world mostly static. To have a truly dynamic world, with content galore, and experience without end, you need a different model. You need a single world, spread across countless servers...
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There, the beachfront party social virtual world that opened last year, and made all the headlines, is dying.
The Menlo Park entertainment start-up has stopped developing updates for There, its interactive online world, has ...
Australian government plans to filter net use have been rebuffed by local internet service providers. Telstra, Australia's largest ISP, has said it will not join trials of the filters and others say they will only back a scaled-down system...
Computer security specialists showed off a homemade drone aircraft Friday capable of launching airborne cyber attacks, hijacking mobile phone calls, or even delivering a dirty bomb.
Rich Perkins and Mike Tassey built the brig...
Professor Vladimir Kulyukin at Utah State University has developed a robot that could help blind people to shop or find their way around large buildings.
The idea is that you simply come to the grocery store, grab the shoppin...
Industrial robots have been helping in the factories for a while, but most robots need a complex hand and powerful software to grasp ordinary objects without damaging them.
Researchers from Harvard and Yale Universities have ...