Scanline rendering is a method of determining which parts of objects are visible to the viewpoint in a given frame. It is a quick and dirty method, in which the viewing frustrum is considered rather than the objects.
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A brief but thorough multi-part article from Gamasutra, on creating volumetric rendering in real-time, for use in fog, fluid, and other effects, which correctly affect light at any point through them.
A required reading book on real-time scene rendering that has been around for years, this book serves as a holistic, platform-independent guide for creating high frame rate renders that are as realistic as possible for the hardware available ? and teaches you where the bottlenecks are in the process so that you learn how to gauge new hardware from spec and understand how it will directly impact performance.
An extremely long, and exhaustive article, covering just about everything you need to know to produce very realistic bodies of water.
University of Melbourne researchers have been utilising the full power of a dedicated IBM Blue Gene supercomputer to run a single massive virtual reality system - simulating the common cold virus inside and out. The purpose? To defeat it.
It has been revealed that a biometric pattern recognition system in use at Japan's airports has been bypassed for an unknown amount of time, effectively rendering it worthless, and raising questions about the reliance on technology as a 'watertight' security measure.
Made in 1989, Knick Knack was a three minute short CG animation by Pixar Studios, featuring what was then the cutting edge of rendering capability, way beyond what real-time renders were capable of. To put it in perspective, this was just six years before Toy Story was released.
Rendering of lighting in outdoor scenes is a paramount concern. To truly be realistic, the light levels constantly vary, and the sun (or suns) are not usually even the primary lightsource! All that adds up to is a computational disaster, unless some way is found to render lightsoure data quickly, and easilly....
ARToolkit (literally Augmented Reality Toolkit) is a library of visual interpretation functions, designed for use with C. It is capable of deciphering a video stream with machine vision, rendering 3D objects, adding them to the scene and outputting the new stream, all in real-time.
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(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, is pleased to announce the launch of an exciting new rendering solution: LightWorks Studio Edition, or 'SE'.
(Press Release) Lightworks, supplier of rendering solutions for developers of advanced 3D computer graphics software, is pleased to announce that Arc Technology has integrated Lightworks rendering technology within the latest version of the...
(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, has announced the release of LightWorks 8.1 which provides LightWorks customers with yet more enhanced rendering fun...
(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, are pleased to announce that Fukui Computer Inc has expanded the LightWorks functionality integrated within their AR...
May 28 to May 30, 2007
Marriott Ch?teau Champlain Montr?al hotel.
GI 2007 will be the 33rd Graphics Interface conference; it is the oldest continuously-scheduled conference in the field. GI cons...