Scene graph is a generic term for the data structure that binds a 3D environment together. Two different environments may use totally incompatible scene graphs, unrecognisable to one another, but both are still scene graphs.
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The cyclorama was the 19th century's version of TV, video game, and virtual reality, all (literally) rolled into one. By painting a large, highly detailed and realistic scene on the inside of a massive cylinder, they gave viewers standing in the middle, the feeling of really being a part of that scene.
A scene from the film Simone, describing the merging of human and machine elements, creating an avatar embodiment which is half her human operator, and half artificially sourced. A scene showing something that is all too realistic, and very likely to occur for real.
Building on the premise of Parallax mapping, in which 3D displacement of surfaces is faked by means of displacing textures both by creating a height map of their protuberance from 3D space and then calculating the angle of that protuberance relative to the angle the observer is looking, Microsoft and Make3D have created a process allowing a single photo to become a 3D scene.
The closing scene from the Animatrix short, Program, has two very important and pertinent lessons to teach. One concerns the problem with grasping the emotions, the other a reminder about interfaces.
A fairly short overview of an interesting, and immensely handy simplification method, with the potential to reduce the number of calculations needed in a scene.
A scene from 'The Stepford Wives' in which the robotic skin is shown to Joanna for the first time; along with the knowledge that she will soon be inside it, whether she wishes it or not. This plays on the submersion of humanity within the machine, and also the uncanny valley.
This scene from AI: Artificial intelligence shows an oft-ignored aspect of the uncanny valley; it shows the flip-side of it, and the effects on the robot, being just shy of able to interact normally with humans.
A scene from Chrysalis (2007) in which the virtues of transparent monitors in call-centres and RFID chips implanted in police officers are discussed, with pros and cons of both technologies discussed in detail.
ARToolkit (literally Augmented Reality Toolkit) is a library of visual interpretation functions, designed for use with C. It is capable of deciphering a video stream with machine vision, rendering 3D objects, adding them to the scene and outputting the new stream, all in real-time.
A new modelling system, VideoTrace; the result of a collaboration between The Australian Centre for Visual Technologies at the University of Adelaide, and The Oxford Brookes Computer Vision Group, is capable of taking the output of any handheld digital camcorder, and turn it into a 3D model.
Industry News containing the Term Scene graph:
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University of Oxford researchers have come up with a way for map-building robots to accurately recognize places they have been before, even when objects have moved or are approached from a new angle.
Their FabMap software tac...
Forensics experts and road-accident investigators could soon revisit the scene of a crime without leaving their office, thanks to a 3D scanner that "paints" a virtual model of the area.
The hand-held scanner makes it possib...
A virtual reality model of the scene where Princess Diana was killed was unveiled at her inquest on Thursday.
The digital recreation of Paris's Place de l'Alma will be used throughout the next six months as witnesses who we...
Clouds are not normally a boon for image-processing algorithms because their shadows can distort objects in a scene, making them difficult for software to recognise.
However, Nathan Jacobs and colleagues at Washington Univers...
Kazunori Umeda and Naoya Ogawa from Chuo University in Tokyo, Japan have created software which allows digital cameras and camera-phones to capture 3D information about a scene rather than just 2D information, turning photos into environmen...