The see-and-point interface is an old paradigm that underlies both WIMP and basic immersive interfaces. The interface basically displays objects or targets to click on with a pointing device, which is their means of interfacing with the system. In this way, drop down menus and 3D objects are similar.
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Resources in our database matching the Term See-And-Point Interface:
A short, half-ranty article that is true to the point. Looking at what brings griefers to any virtual environment, from the griefer?s point of view, and suggesting ways to minimize their impact through the intelligent design of a world.
By using an LED array made out of cheap to buy LEDs placed in a grid with a hole in the middle for the Wii-mote to point through, some software, and some foil stickers on the fingers, a home-use, very basic multi-point interaction system is born.
An amusing yet to the point article on roleplay in VR. As the author puts it: ?Too much role-play, and you've got theatre, with everything consent-based and largely pre-arranged. Too much game, and you've got Quake, and the world is a flavourless collection of point-hounding players, who don't care if they're wearing "a Hawaiian shirt" on their body if it's got +damroll.?
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Woven cicuitry turns your clothing into the interface for your life. Just add your phone or ipod, and let that program your clothes for you.
Disney Research has come up with a truly novel type of interface device – a way to turn any house plant into a programmable haptic controller, by taking advantage of the capacitive capability of plants.
Researchers at the University of South Florida have developed a wheelchair-mounted robotic arm, which is capable of interfacing with the wheelchair user's thoughts via a non-invasive neural interface.
A look at the tabletop interface system, a form of NUI that has long been sought after, but as the French film Chrysalis imagines it. A form which strongly resembles current efforts, but has the added benefit of being just a few years ahead of us, and is willing to show the capabilities off.
Not everyone dreams of immersing totally within the virtual; casting off the physical body like yesterdays clothes, and embracing digital life. Not everyone desires a full-blown interface. It is undeniable that those who do desire it, do so for good reason, but choice is paramount in life and it should never be forced. Certainly not if you desire to keep paying customers.
A surprising find from an old anime space opera released in 1999. The main plot and most of the episodes have nothing to do with VR, but this element does. It is by far the most comprehensive and well thought out brain-machine-interface controlled firearm, we have ever come across in any genre of televised fiction. It would actually function as shown, using modern interface technology.
Industry News containing the Term See-And-Point Interface:
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DEK International, a provider of equipment and processes for high accuracy mass imaging of electronic materials, has won a Global Technology Award for an interface which utilises VR techniques to display complex machine and process data for...
The X Prize Foundation recently announced that it's working on a new contest that will be offering $10 million to the winner to develop a breakthrough in brain-to-computer interface (BCI) technology. If the foundation comes up with adequat...
A smartphone that allows users to browse the web by hovering a finger above links they would normally touch has been unveiled by the Japanese electronics giant Sony.
The firm describes the technology as a "floating touch" u...
A drug information interface system developed by two University of Alberta researchers has been shown to help in dealing with visual and motor impairments, which can make sorting, holding and identifying pills a challenge as we age.
?What You See is What You Can Get?. Wondering what does this statement mean? This is what Nokia?s ?Point & Find? will do. Nokia has announced its plan to start rolling out its augmented reality tool ?Point & Find? for mobile phones next ye...