Sensory immersion is a variant of immersion within an environment (virtual or otherwise) in which all the person's senses are immersed into that environment, with each one, as much as possible, reporting back data from that environment.
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This shows what is essentially a full sensory immersion LAN. An eight person, totally self contained full-immersion VR machine. As shown, the interface method is direct neural biofeedback; the staple for the Matrix universe. Each of the person's brains are connected to the system via their brainstem, allowing full two way bodily sensory stimulus. However, there is no connection to the greater internet.
Part two of a two-part series taking a look at virtual sex devices as portrayed in the 2007 French film Chrysalis, and comparing them to what we know of real-world counterparts. This part takes a look at the more sophisticated full sensory immersion devices, and how increased sensory presence may actually greatly reduce the risks exposed in part one.
A key set of experiments building on the rubber hand illusion, have opened the floodgates for full sensory immersion - proving that the brain will identify with the body it perceives itself to be in, not necessarily the body it is housed in.
It sounds highly unusual when you first consider it. After all, whilst there are people who would be quite happy to embody in the total sensory immersion of a lion or tiger avatar form, and interact with the virtual environment as a powerful feline, why would there be any desire for them to sound like one?
Our perception of the world is driven by sensory input which is sent to our brains through sequences of spikes carried by sensory neurons, an incoming/outgoing "language of the brain". This book explores the way in which the nervous system represents or encodes these sensory signals.
The original intent of the designers of the scent collar was to create an entirely virtual environment controlled, personal scent experience to augment the visual and auditory sensory immersion. It is worn round the neck, and has a number of scent cartridges attached to it.
Total immersion in an alternate reality is as old as the human race. Quite possibly they are even older than that. Dream realities, fantasies, campsite stories, the world of a good book. All stem from the desire to experience an alternative life, a different lifestyle, to be something different, or to escape what you are.
Usually when we think of sensory input channels - sight, sound, touch, taste, smell, balance - we think of the traditional hierarchical order, under the brain. It seems that that hierarchy is not as cut and dried as we once thought, with interesting implications for virtual worlds.
Apparent Sensory Perception, later known as SimStim, is the logic endpoint of passive entertainment, in all forms.
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Nanotechnology Business have conducted an interview with Robert Freitas, author of Nanomedicine, on, amoungst other topics, the use of nanobots in the body to create a pervasive virtual reality.
The scenario of billions of n...
At the Electronics Entertainment Expo earlier this year, entertainment firm 3001 AD unveiled their new full immersion VR interface, the Trimersion.
Trimersion consists of two pieces of hardware, and the adapters for them. A h...
A computer specialist is that gives virtual beings sensory powers.
Tony Conde, a researcher at the Swiss Federal Institute of Technology (EPFL), has been honoured with an award from Vaud?s capital for his development of softw...
Wine aficionados are better able to resist misleading advertising if they are provided with accurate sensory descriptors, according to a new study in the Journal of Consumer Research.
"Wine is a complex, sensory-driven produ...
University of Rhode Island marine biologist Jacqueline Webb gets an occasional strange look when she brings fish to the Orthopedics Research Lab at Rhode Island Hospital. While the facility's microCT scanner is typically used to study bone...