Shared Virtual Environment
Shared Virtual Environment is a basic term for any space, which exists without physical form, yet allows access to a shared space for collaboration or group activity.
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One of the problems with global, persistent, shared virtual environments, is time. More specifically, time zones. To demonstrate this problem, go to any non-roleplay virtual environment or even a simple chatroom with a fair number of participants, and ask people what the time is:
?MUSH stands for Multi-User Shared Hallucination, and is derived from the mud family of online games. They are text based programs which allow multiple people to simultaneously interact within an artificial environment. This article will be focused on role playing MUSHes using the PennMUSH code base, although the TinyMUSH and TinyMUX code bases bear enough resemblance for this to be applicable.?
In order to appreciate the true majesty of any virtual environment, you require the most apt hardware for displaying sensory data that you can afford. For the most part, this article is directed towards home uses of VR. The home user with a seven-year-old office computer, who can barely access a modern virtual environment, lagged to death and not understanding why.
In order for a virtual environment to truly be an environment for us, the avatars we utilise have to be so much more than they are now. They have to become extensions of our will as well as of our selves, bodily appendages or recreations that enable fine movement, and the manifestation of physical movement or the will to move physically, recreated in the every detail, in the collaborative, virtual space.
As the boundaries between virtual lives and physical lives thin and fade for an increasing number of people, the amount of their lives, their passions, their desires that are shared online grows. At the same time, professional interest in VR is at a level unprecedented at any time before, and steadily growing.
The concept of a totally surrounding, totally enveloping virtual environment; the logical progression for VR.
Java Virtual Environment Device Interfaces or JVEDI are specialised driver interfaces, written in Java, to allow VRML based VR worlds to access more advanced interface devices. The JVEDI project was last active in 2000, at the height of VRML usage, however the drivers still exist today, courtesy of the Visualisation and Virtual Reality Group.
World Review: My SecureCyberspace
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World Review: Taurius
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A BBC article which, despite the title, looks into the ability of robots to collaborate and work together to achieve shared goals.
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Ray Kurzweil, prominent voice in accellerating intelligence, spoke to the World Economic Forum yesterday, solely by communicating through a virtual environment, projected round his form, and transmitted across the world using cutting edge t...
A project funded by the US Library of Congress, aimed at the preservation of early interactive, electronic media: video games, online novels, and virtual worlds has kicked off at Stanford University.
Second Life has been chos...
Stroke victims and people suffering from weakness of their upper extremities may now be able to go shopping in shopping centres, thanks to a virtual mall developed by a University of Haifa Occupational Therapy doctoral student.
Its not really surprising that someone thought up this idea for one of the newest virtual worlds, it does kinda make sense that the porn industry would see value in the virtual.
Red Light World, the latest graphical virtual ...
Second Life is currently testing the first stages of an interoperability project they are spearheading to allow user?s to migrate seamlessly from one virtual environment to another ? as long as they are all based on code similar to Second L...