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Virtual Dictionary
Social Virtual Environment A Social Virtual Environment is one in which the participants are able to interact via the virtual environment across communication channels such as chat, and possibly body language. Such allows collaboration and the sharing of ideas without physical presence. Below, we offer a selection of links from our resource databases which may match this term.
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Entries for Social Virtual Environment:
Resources
in our database matching the Term Social Virtual Environment:
Results by page [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] ![]() ![]() ![]() Law.com has issued a suggested 'bill of rights' to be adhered to by any social virtual virtual environment terms of service, in order to give users the same rights they might expect from a more traditional government. ![]() A short article by Dr Richard Bartle, co-creator of MUD1, the multi-participant virtual environment that started the entire MUD and MMO, and really, social VR industries, way back in the late nineteen seventies. ![]() If you are developing any scenario or social order in a virtual environment where prejudice is manifested in any way, shape or form, whether as part of a storyline for entertainment, edutainment, or straight education of effects, then the Allport scale is a very useful tool to use to model your society by. ![]() ![]() ![]() A round look at the necessity of being social it takes to be actively engaged in MMOs or social VR, and a clear repudiation from several highly reputable sources of the anti-social image of gaming. ![]() Social interactions between players are very important for most MMO worlds? after all, the multi-user aspect is one of our big attractions. Maintaining a good level of social interaction is especially important after the world has shipped. Live development is all about keeping your subscribers playing, and a strong social network is amazingly effective in accomplishing that. Emotiv Systems? EPOC, is a brain-machine interface intended for the commercial gaming market. The intent is to allow gamers and by extension those in social virtual worlds, to control their actions within the game/environment with their thoughts, expressions and emotions. ![]() Just what are the possibilities for interaction within a social atmosphere? Are there tasks for social players, for recluces, for those who just wanna have fun, for serious studs? Sure there are. all you've dreamed of and more, someday... ![]() ![]()
Industry
News containing the Term Social Virtual Environment:
Results by page [1] (31/01/2008)
A project funded by the US Library of Congress, aimed at the preservation of early interactive, electronic media: video games, online novels, and virtual worlds has kicked off at Stanford University. Second Life has been chos...
(06/10/2008)
19-21 July 2009 Town and Country Resort & Convention Center, San Diego, USA Session invitation on the topic of: Usability and Sociability in Computer Games and Virtual Worlds Social oriented games such a...
(04/06/2009)
September 14th - 16th, 2009 Amsterdam, Netherlands Intelligent virtual agents (IVAs) are interactive characters that exhibit human-like qualities and communicate with humans or with each other using natural human moda...
(26/09/2009)
Among Sony's Tokyo Game Show announcements this week was the revelation that it would be bringing an avatar-based social environment, PlayStation Room, to its PSP handheld. Just as with the PS3's Home, a social space for 3D...
(01/11/2008)
Myrl is setting out to add a bit of 'joined up thinking' to virtual worlds, building a 'social gateway' that links competing worlds with the web, and with social networks. Founder and chief executive Francesco D'Orazio, ...
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