Soft shadows are a difficult item to recreate. Hard shadows, where the edge between a shadow and a lit area is absolute, often destroy the feeling of believability. A soft shadow blends that edge, almost like anti aliasing; a fuzziness at the edges. The trickiness comes in doing it in as few clock cycles as possible, and keeping with the intrinsic properties of the item casting the shadow.
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Resources in our database matching the Term Soft Shadow:
A coder?s article about creating realistic, dynamic soft shadow in real-time interactive, and complex scenes.
A quote from "Otherland: City of golden shadow", talking about the probable confusion that could result from a realistic enough, surround news feed versus actual physical experience of a disaster.
A lengthy quote from the book "Otherland: City of Golden Shadow", by Tad Williams, which sums up the dialectic between physical reality and virtual reality, in one of the most succinct and apt ways we have encountered.
Read this series for the twisting, evolving, many diverse threaded storyline, or read them for the wonderful imagery, and enchanting ideas for VR of the future. Whichever reason makes you pick up one of these, you are in for one hell of a ride!
A look at the 1995 milestone movie Toy Story, and an interesting question is asked: Why are modern mainstream VRs only just coming out from the shadow of that world-quality, 14 years later?
When we interact with the world around us, how do we do it? Do we press soft foot soles to the floor, feeling the cold flow up our legs? Bend over the fridge, wiping the hair out of our eyes as we do so, smelling the mix of meats and cheeses within?
Here we see 'Teddy', the faithful robotic companion of our robotic child protagonist throughout the film. Mum has just taken him out of his box, placed him on the floor, and turned him on. He is revealed here to be a fully articulate, yet still light, soft and furry humanoid robot, intended to double as a teddy bear.
Walking through the orchard on a warm summer day, the smells of nature in your nostrils, the soft padding of grass underfoot, you reach up a hand, and grab a juicy red apple from a tree, plucking it delicately. You bring it to your nose and smell the fragrance, then you bite into it. It is like chewing rubber. Completely tasteless. No juice, no sweet flesh, you cannot even detect it in your mouth.
Meshworm is the prototype proof of concept for a new type of artificial muscle, based on an in-depth study of the movement patterns of the common earthworm, and shows how it is possible to create a 'soft' robot or prosthetic that is basically a single muscle and very little else.
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iRobot has secured a multimillion-dollar R&D contract for a new type of soft, flexible robot for the military.
The robot DARPA wants to see must be a soft, flexible, mobile robot that can squeeze into hard-to-reach places. Th...
The EPFL (École Polytechnique Fédérale de Lausanne) Laboratory of Intelligent Systems (LIS) is working on a robot made up of soft, floating modules that connect to each other through electroadhesion.
Electroadhesion uses very...
(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, has announced the release of LightWorks 8.1 which provides LightWorks customers with yet more enhanced rendering fun...
In the lab of UCLA electrical engineering professor Aydogan Ozcan, a prototype cell phone has been constructed that is capable of monitoring the condition of HIV and malaria patients, as well as testing water quality in undeveloped areas or...
Tornier, Inc., has announced the first human implant of a shoulder arthroplasty prosthesis based on pyrocarbon technology. The surgery was performed by leading orthopaedic surgeons in Lyon, France for a patient with humeral head pathology r...