Spatial data, is essentially as the name would suggest, data with a spatial component. It exists in both augmented reality environments and virtual reality environments, although it takes different forms in each.
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How do you perceive space and spatial relationships between objects in a virtual environment. Rather easily if you are setting out to replicate the physical world. But that is too easy, it loses so many of the true advantages of VR, where space is irrelevant, and every room can be a TARDIS. This article looks at mapping that kind of a mess, beginning with text worlds, where such spatial irrelevancy is at its highest.
One of the real issues with wireless data transfer is the slow speed at which it transfers data. Near-future high-sensory-bandwidth systems such as virtual reality and simulated stimulation are even at this stage, pushing the limits of bluetooth or Wi-Fi. Anxious to download his wedding videos more quickly, a German researcher has created a 1GB/sec system, with the potential for wireless 10GB/sec.
When even industry insiders think of virtual reality systems, and of the data visualisation sector in particular, it's the larger, multi-user data worlds with relatively exotic hardware that tend to leap straight into mind, as opposed to the single user software suites that process and display data in 2D or 3D form.
A BBC article looking at the pros and cons of Google's DeepMind AI system for sifting through patient's medical data looking for missed connections between symptoms. It consideres the difficulties inherent in letting a private company comb through that most sensitive data, raising legal and privacy concerns along the way.
Industry news, originally posted 23-02-2005. The human body is now a transmission medium for computer data. Just shake hands to transfer that file.
3D spatial models of great, and historic buildings.
MR Aquarium was demonstrated in 2008, as a spatial VR project using multiple magic symbol displays on walls and pedestals, to bypass the problem, of turning the HUD away from the magic symbol, at which point the AR disappears.
The brain is built to handle such a 3D world, and employs a number of tricks to counter disorientation. These are tricks we can utilise in 3D spatial simulations, to help minimise disorientation there; but first we have to understand what the brain's tricks are, and how they operate.
The stuff of numerous sci-fi films – the concept of with no more than a gesture, moving data wholesale from one computer to the next, has been made real, with a device not only functional in the lab, but already on its way to mass market commercial use, integrated in satellite and cable TV units.
Industry News containing the Term Spatial Data:
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A study by the University of Barcelona (Spain) has analysed which facial features our brain examines to identify faces. Our brain adapts in order to obtain the maximum amount of information possible from each face and according to the study...
People who process numbers spatially do this using an imaginary horizontal line along which the numbers are arranged from low to high, left to right. A non-spatial representation is also possible, by comparing numbers to other magnitudes su...
(Press Release) Sponsorships by the National Center for Simulation and the UCF Institute for Simulation and Training Highlight the Use of Geospatially-Enabled Simulators to Increase Homeland Security and Emergency Response Training and Prep...
Adult Entertainment titan Pink Visual is filming porn videos that can be viewed in 3D on iPhones encased in Wazabee 3DeeShells tailored for the popular Apple mobile devices by German firm Spatial View.
"We're really excited...
Audio is a complicated business. Our brains keep track of sounds as they move around us even when we are moving around as well. Now, researchers from the University of California at Davis have designed a relatively inexpensive spatial soun...