Spatial Extract, Transform, Load
Spatial Extract, Transform, Load, often abbreviated as Spatial ETL, is a reference to the tricky process of importing three dimensional objects into any virtual environment or toolset. Spatial data has a bewildering array of different, often incompatible formats. Perhaps more than any other type of data. Therefore, to load spatial data, you first must:
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How do you perceive space and spatial relationships between objects in a virtual environment. Rather easily if you are setting out to replicate the physical world. But that is too easy, it loses so many of the true advantages of VR, where space is irrelevant, and every room can be a TARDIS. This article looks at mapping that kind of a mess, beginning with text worlds, where such spatial irrelevancy is at its highest.
HULC, or Human Universal Load Carrier, is a product of Lockheed Martin, a US defence contractor. It is loosely based on a similar design from Berkeley Bionics of California, but with significant enhancements. It is still a long way from a practical robosuit of course, but is definitely on the right track:
Biochip laboratories can perform all the processing a patient might require, speedily, but they cannot extract the blood itself. A Japanese company has developed a self-contained blood sampler and test strip which takes the place of the nurse, and can be performed at home with ease.
Better help is on the way for the 30-odd million people who call on EMS every year. Shrinking electronics, wireless proliferation and ?smart? materials from the likes of NASA are set to transform the ambulance into a virtually mobile emergency room.
3D spatial models of great, and historic buildings.
MR Aquarium was demonstrated in 2008, as a spatial VR project using multiple magic symbol displays on walls and pedestals, to bypass the problem, of turning the HUD away from the magic symbol, at which point the AR disappears.
The brain is built to handle such a 3D world, and employs a number of tricks to counter disorientation. These are tricks we can utilise in 3D spatial simulations, to help minimise disorientation there; but first we have to understand what the brain's tricks are, and how they operate.
Artificial intelligence is now advancing at such a rapid clip that it has the potential to transform our world in ways both exciting and disturbing. The book was written in 2007, and by that time computers had already been designed that were capable of driving cars, playing soccer, and finding and organizing information on the Web in ways that no human could.
First printed in 2005, this book?s techniques are not exactly the cutting edge in terms of AR practices ? it hails from the first days of AR?s emergence. Even so, it is very comprehensive, and leads the reader from the first simple introductions, up to actual implementation of augmented reality for practical applications in immersive education and entertainment.
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Spatial skills--those involved with reading maps and assembling furniture--can be improved if you work at it, according to a new look at the studies on this topic by researchers at Northwestern University and Temple.
Martin Fischer at Duke University in Durham, North Carolina, US, has developed a new imaging technique. It exploits the fact that the passage of a laser light pulse through neurons is altered when the neurons fire.
(Press Release) Sponsorships by the National Center for Simulation and the UCF Institute for Simulation and Training Highlight the Use of Geospatially-Enabled Simulators to Increase Homeland Security and Emergency Response Training and Prep...
Adult Entertainment titan Pink Visual is filming porn videos that can be viewed in 3D on iPhones encased in Wazabee 3DeeShells tailored for the popular Apple mobile devices by German firm Spatial View.
"We're really excited...
Audio is a complicated business. Our brains keep track of sounds as they move around us even when we are moving around as well. Now, researchers from the University of California at Davis have designed a relatively inexpensive spatial soun...