Spatial filters encapsulate how an individual's features alter sounds before they reach the eardrum. The changes vary with direction and so supply the brain with the information it needs to work out where a sound is coming from.
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How do you perceive space and spatial relationships between objects in a virtual environment. Rather easily if you are setting out to replicate the physical world. But that is too easy, it loses so many of the true advantages of VR, where space is irrelevant, and every room can be a TARDIS. This article looks at mapping that kind of a mess, beginning with text worlds, where such spatial irrelevancy is at its highest.
Simone is a seminal virtual reality film, and there are several aspects of both the technology of VR and the social impact, which the film carries off very well, and which deserve to stand on their own merits. The MoCap filter the film alludes to, is one such aspect.
With the hubbub surrounding cinema 3.0, and 3D stereoscopy in the cinemas, it seemed only a matter of time before stereoscopy as the next great buzzword of the passive entertainment industry (broadcast networks) started to filter into broadcasting.
3D spatial models of great, and historic buildings.
MR Aquarium was demonstrated in 2008, as a spatial VR project using multiple magic symbol displays on walls and pedestals, to bypass the problem, of turning the HUD away from the magic symbol, at which point the AR disappears.
Cornell University researcher Michael King has developed a novel prosthetic device. An extra ?organ? for the body which basically removes free-floating cancer cells from the bloodstream, impeding their chances of setting up shop elsewhere in the body.
The brain is built to handle such a 3D world, and employs a number of tricks to counter disorientation. These are tricks we can utilise in 3D spatial simulations, to help minimise disorientation there; but first we have to understand what the brain's tricks are, and how they operate.
First printed in 2005, this book?s techniques are not exactly the cutting edge in terms of AR practices ? it hails from the first days of AR?s emergence. Even so, it is very comprehensive, and leads the reader from the first simple introductions, up to actual implementation of augmented reality for practical applications in immersive education and entertainment.
In Lessons from Simone: MoCap Filter , it was discussed how Simone whilst yes she was controlled by Victor?s body movements in a MoCap system, never quite copied those movements perfectly. Whereas Viktor's movements are not always feminine, Simone moves with a permanent feminine grace.
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Australia's widely criticized proposal to mandate a filter blocking child pornography and other objectionable Internet content has been delayed at least a year so the government can review what content should be restricted.
Australia on Monday denied waging a campaign of vengeance against Google after launching a police probe of the web giant, a strong critic of plans for a nationwide Internet filter.
Communications Minister Stephen Conroy has c...
Spatial skills--those involved with reading maps and assembling furniture--can be improved if you work at it, according to a new look at the studies on this topic by researchers at Northwestern University and Temple.
We don't see only what meets the eye. The visual system constantly takes in ambiguous stimuli, weighs its options, and decides what it perceives. This normally happens effortlessly. Sometimes, however, an ambiguity is persistent, and the v...
The brain region responsible for one of humankind's neatest mental tricks may have been identified.
We think nothing of singling out one person's voice at a party buzzing with people chatting. But researchers have struggled...