Spatially Immersive Display
SID or Spatially Immersive Display is classed as any display system which utilises panoramic video displays which wrap round the user to create an unencumbered walk-in virtual environment. Typically SIDs are based on Immersive Projection technology or IPD, and use surface projection onto cylindrical, domed, torus or rectangular display systems.
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A look at the Sega VR, a head mounted display and fully immersive interface of the early 1990s, that somehow never quite managed to make it off the ground.
A valuable lesson on the necessity of both allowing a safety layer for subconscious desire to log out of a full immersive VR, and a reminder why transitions are not just pretty, they are a health and stress saver.
An elegant comparison between three very different forms of hardware-mediated virtual reality - HMD immersive displays, CAVE immersive VR systems, and Chameleon VR systems that carve out a nook for themselves within the physical world.
There are several potential ways this display is working. One of the simplest and most plausible is a colour e-paper display behind a completely transparent display medium. The e-paper handles the picture, 'refreshing' the colour display to a matt black when the layer in front, the graphical display is activated. As soon as that deactivates, the 'oil' is re-drawn. Simple, elegant, and still far beyond us.
VRD or Virtual Retinal Display is an offshoot of HMD display technology, which, instead of placing a pair of display screens in front of the eyes, actually projects an image directly onto the human retina with low-energy lasers or LCDs.
On September 8th 2009, Obscura Digital installed the first display of its kind, at the Hard Rock cafe in Las Vegas, US. This display is a dynamically resizing, dynamically multi-user, multitouch display wall.
A quote about a holo-display in a rosewood cube, casts an accurate picture of how display technology can be worked into everyday things, to make it a part of life.
The Perspecta display system was released by Actuality Systems in May 2005. Its intended purpose is as a 3D volumetric display capable of projecting a virtual object right in front of you.
The SportVue heads-up display for motorcycles and other motion sports is designed to augment the rider?s vision with a continuing display of computerised data about the terrain, weather warnings, their speed, and exact location on the course, without taking their eye off the path ahead.
The sensorama was one of the earliest examples of multi-sensory, immersive VR. It was something of an experiment at the time, and was too far advanced for available technology or interest.
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The new Micoy camera System has been created to make real-time immersive worlds such as Star Trek holodecks, a reality.
The system is basically a set of cameras, that recordd 360 degrees by 360 degrees - the entire sphere aro...
Louisiana Immersive Technologies Enterprise, or LITETM has installed three separate, interlinked IS-900 wireless motion tracking systems in the 3D Immersive Visualisation Total Immersion System (TIS) it runs.
This makes the...
A research project at Microsoft Research Cambridge has brought forth a prototype called Holodesk, which lets you manipulate virtual objects with your hand. You literally "get your hands on" the virtual display. According to the official d...
Toshiba, maker of electronic equipment, has unveiled a prototype full-faced headgear for immersive virtual reality display.
Looking a little like the illegitimate child of a mating between an astronaut helmet and a flogistro...
In an interesting twist to immersion, Acme, a laptop manufacturer is launching a laptop that bares an uncanny resemblance to a C3 immersive display system. It has three screens, one for straight-ahead, one for the left peripheral vision, an...