The specular coefficient is a luminosity texturemap that is applied over the visible texturemap on one or more polygons of an object, and contains a greyscale grid for use by raycasting or raytracing algorithms, to tell the renderer how much light that pixel will absorb, and how much it will reflect.
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Researchers have demonstrated a new technology using tiny "ionic wind engines" that dramatically aids the cooling of computer chips - potentially allowing clock speeds to increase in the time before we switch from silicon to other materia...
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