Spoken Language Interface
A spoken language interface is literally that - interaction with the computer, and computer mediated environment, and controlling it solely through speech.
Below, we offer a selection of links from our resource databases which may match this term.
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Resources in our database matching the Term Spoken Language Interface:
Spoken Dialogue Technology attempts to provide an exhaustive coverage of spoken dialogue systems. Based on the author?s earlier 80 page paper on the same subject, this book fleshes things out, whist still maintaining a fairly academic presentation style.
Spoken dialog systems allow people to get information, conduct business, and be entertained, simply by speaking to a computer. There are hundreds of these systems currently in use, handling millions of interactions every day. How do they work? What problems do they solve? The goal of this book is to answer these questions and others like them.
An exotic stranger smiles at you. You approach with a coy ease, looking up and down at the gorgeous visuals this person is putting on, intrigued by the prospect of an intense interaction. You say hi, casually introduce yourself, maybe tell a joke, but there is a problem: This person does not speak your language. Designing round language problems in virtual worlds.
?In a global community, language has no limits and interpretation is sometimes misleading.?
A good article that puts to words in simple language that which we all know: Virtual environments for the masses are only creeping along because of the interface problem. For most users, a mouse and a keyboard is all they have for input, and true interaction requires just so much more.
Within the adult VR world Taurius is the Academy of Sign Learning allows two people to carry on a conversation in American Sign Language (ASL), across the internet, teaching those with good hearing, a language of those without.
This expansive, and well-written article takes a look at how to implement a more natural language system, to enable the parsing of more complex commands in text-based virtual worlds. Contains code, orientated towards MOO/MUSH developers.
A look at how to create computationally, a variety of different languages in a themed virtual environment, such that those native to one culture have a language they can communicate in, which only those who learn the language can understand. The article discusses how to set things up so that those who ?speak? it in the virtual, don?t actually have to understand that they are speaking it on a conscious level. Article has text in mind, procedure would work as well for voice.
In the wake of the recent London riots in the UK, uncomfortable truths have come to light regarding the security and privacy of messages spoken or otherwise transmitted over technological networks. Specifically that communicating via technology is never going to be as potentially private as a whispered conversation in a secluded locale.
Industry News containing the Term Spoken Language Interface:
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Your ability to make sense of Groucho's words and Harpo's pantomimes in an old Marx Brothers movie takes place in the same regions of your brain, says new research funded by the National Institute on Deafness and Other Communication Disor...
An ancient script that?s defied generations of archaeologists has yielded some of its secrets to artificially intelligent computers.
Computational analysis of symbols used 4,000 years ago by a long-lost Indus Valley civilizat...
New technology that allows computers to recognise any language without pre-learning stands to revolutionise automatic speech recognition.
If computers are rendered capable of recognising speech it will one day be the norm to ...
Many of us learn a foreign language when we are young, but in some cases, exposure to that language is brief and we never get to hear or practice it subsequently. Our subjective impression is often that the neglected language completely fad...
Linguists have long suspected that our sequences of lip shapes and lip motions vary strongly with the language we speak, but nobody had put it to the test.
So Stephen Cox and his colleagues at UEA asked 21 people, each fluent...