Stanford Research Institute Problem Solver
STRIPS or Stanford Research Institute Problem Solver, is the great grand ancestor of most if not all modern day AI self determination algorithms, including AGI. This venerable ancestor was born in the early 1970s, and was an (at the time) revolutionary approach for allowing simple robots to navigate and study their environment.
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A group of scientists at The Scripps Research Institute has developed a new way of looking at and interacting with the tiniest of molecules ? holding them in your hands and manipulating them.
We have heard before about VR based schools, VR based colleges and informal institutions. Now, the first formal scientific organization, the Meta Institute for Computational Astrophysics or MICA, has formed, entirely within the bounds of virtual environments.
Industry news, originally posted 15th April 2005, deemed too important to allow to fade. A group of scientists at The Scripps Research Institute have developed a new haptic AR process, allowing tiny objects to be manipulated in your hands.
Stanford's Junior AI, on handbrake skid parking, without a human influence on the system, in dynamic environments, with only a two foot variance in position at 25mph. Or, the first baby steps towards dynamic switching between open and closed loop systems.
In research made public in the first quarter of 2009, a French surgical team consisting of Angela Sirigu and colleagues at the Institute for Cognitive Science in Lyon, France, made a stunning discovery with regards to transplanted hands: Under proper stimulation conditions, the nerves grow back, and the hands begin to function normally.
Retinal display systems have been under development for many years with few successes. A new, and fundamentally different approach to the problem is now being trialled by researchers at the Technion-Israel Institute of Technology. Professor Shy Shoham and team are testing the power of holography to artificially stimulate cells in the retina of the eye, with the intent of bionically restoring vision. As a side-effect it would of course create a whole new class of retinal displays.
The Virtual Human Interaction Lab (VHIL) at Stanford University is engaged in using VR to observe how humans interact when within non-physical realms.
The ACME project, perhaps unfortunately named similar to the cartoon company that produces zany inventions, is actually a collaboration between the VTT Technical Research Centre of Finland, IBM Research and Nokia Research. It is a serious attempt at bringing disparate technologies together to form something we have all desired for a long while - an interoperable environment in which physical and virtual mix (almost) seamlessly.
Continuing on from Large Image Display: Fixing a Problem, we see the same truck as evidenced in that frame, heading further into the city. This is a definite problem with every world that is heavily based on the recreation of natural laws. If you desire to do something that breaks those laws, you cannot. Not without breaking those laws, and as everything is interconnected, setting up a ripple effect that damages the simulation around the 'physical' area where you teleport.
The first of the Ahra series of robots was produced by KIST - the Korean Institute of Science and Technology - in 2005. This robot was identical in weight, height and body shape to the Mahru robots the institute also develops. However, there were some differences. Ahra's body was coloured orange and white instead of the blue and white of the Mahru series.
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Stanford Humanities Lab (SHL) is thrilled to announce the Metaverse U conference at Stanford University. This two day conference will be held on February 16th and 17th 2008 and feature speakers from a range of disciplines spanning industry ...
A development in machine vision and AI enables robots to pick up objects they have never seen before.
Researchers at Stanford University have developed software that suggests that the best way to pick up something new, by det...
Each year, the U.S. Government Printing Office publishes mountains of paper documents, everything from the Congressional Record to Government Accountability Office reports. But that's only a fraction of its output nowadays. More and more o...
Stanford researcher finds that experiences with avatars, including personalized images of ourselves, can change our view of reality and the way we act in the real world.
If you saw a digital image of yourself running on a vir...
People with a genetic condition called Williams syndrome are famously gregarious. Scientists, looking carefully at brain function in individuals with Williams syndrome, think they may know why this is so.
The researchers at ...