Synchronous Virtual Environment
A Synchronous Virtual Environment is a networked or distributed virtual environment in which all parties involved are in perfect alignment, such that actions made by one party, are felt or seen by all other parties as they occur.
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In order to appreciate the true majesty of any virtual environment, you require the most apt hardware for displaying sensory data that you can afford. For the most part, this article is directed towards home uses of VR. The home user with a seven-year-old office computer, who can barely access a modern virtual environment, lagged to death and not understanding why.
In order for a virtual environment to truly be an environment for us, the avatars we utilise have to be so much more than they are now. They have to become extensions of our will as well as of our selves, bodily appendages or recreations that enable fine movement, and the manifestation of physical movement or the will to move physically, recreated in the every detail, in the collaborative, virtual space.
The concept of a totally surrounding, totally enveloping virtual environment; the logical progression for VR.
Java Virtual Environment Device Interfaces or JVEDI are specialised driver interfaces, written in Java, to allow VRML based VR worlds to access more advanced interface devices. The JVEDI project was last active in 2000, at the height of VRML usage, however the drivers still exist today, courtesy of the Visualisation and Virtual Reality Group.
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All trainee radiographers in the UK will learn how to treat cancer on virtual patients using Virtual Environment Radiotherapy Training (VERT), a development by the University of Hull and the Princess Royal Hospital.
Part two of Linux Insider's guide to legally protecting your virtual assets looks at patents, and patent law. Considering the pros and cons of patenting your discoveries, and the enforceable and unenforceable patents of the past, that sought to do similar, within a virtual environment.
The Virtual Dental Implant Training Simulation Program or VDITS is designed to help students in diagnostics, decision making and treatment protocols. However, its use is ultimately limited because VDITS is a fishbowl VR interface, not an immersive one - it expects participation via monitor screen, mouse and keyboard, rather than a full on virtual experience, at least at this stage.
In September 2003, the BBC announced that it had finally found a new technology to replace the age old 'blue screen' - a virtual environment, projected straight on to the studio wall.
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A project funded by the US Library of Congress, aimed at the preservation of early interactive, electronic media: video games, online novels, and virtual worlds has kicked off at Stanford University.
Second Life has been chos...
Stroke victims and people suffering from weakness of their upper extremities may now be able to go shopping in shopping centres, thanks to a virtual mall developed by a University of Haifa Occupational Therapy doctoral student.
Its not really surprising that someone thought up this idea for one of the newest virtual worlds, it does kinda make sense that the porn industry would see value in the virtual.
Red Light World, the latest graphical virtual ...
Second Life is currently testing the first stages of an interoperability project they are spearheading to allow user?s to migrate seamlessly from one virtual environment to another ? as long as they are all based on code similar to Second L...
Recently, a spate of high-technology, virtual reality arcade machines have been bringing near-immersion entertainment to the arcades. "It's kind of like going to a costume party and adapting an alter ego for a few minutes," said Randy Be...