Synthetic Environment Technology
Synthetic Environment Technology links a combination of models, simulations, people and real equipment into a common representation of the world. Networked simulations that represent activities at a high level of realism from simulations of theatres of war to factories and manufacturing processes.
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When a person becomes truly totally immersed in any VR environment, their physical body almost ceases to be a part of them. The more senses are subsumed by the synthetic reality, the less connection the brain feels to the original body.
Plotline Review of the film Dark City, a dystopian synthetic reality storyline which questions deeply the nature of self, and of reality.
In what is certainly initially seems like a novel twist on logic, researchers from UC Irvine are utilising a robot outfitted with an artificial mind, to help them understand how the human brain works.
Planet Virtu?l in many ways, attempts to be an ideal virtual environement for online socialisation with limited technology. Its environment, particularly friendly to dial-up users, exhibits freedom of expression at every turn.
In September 2003, the BBC announced that it had finally found a new technology to replace the age old 'blue screen' - a virtual environment, projected straight on to the studio wall.
Why do prosthetic body parts have to limit themselves to copying the original organic components? When a large part of a person's body is synthetic, shouldn't they be free to express it, however they choose?
World Review: Cybertown
A technology Review interview of Mark Kingdon, new CEO for Linden Labs as of April 2008. The interview discusses in depth the trendsetting for the Second Life environment, at the beginning of an over-successful VR world's attempt to better its residents' experience.
Wouldn't it be marvellous if artificial pressure sensors could bend and flex like their organic counterparts? If synthetic skin could knead and twist like normal skin, but remain just as keen of sense? We are not there yet, but the first prototypes that can behave naturally under strain, are already here.
There are countless examples in books, film, and single-player gaming of fictional virtual environments, created for reasons ranging from the sublime to the ridiculous. Many of these are humourless jokes of worlds, but many others, may actually have something to teach us, when it comes to creating real synthetic worlds.
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A short story by author Vernor Vinge, covering the activities of a young boy, cought up in the middle of things in the world of 2020, and showcasing some of the synthetic, and augmented reality interfaces and technologies very likely to be ...
A team of UC Irvine scientists has been awarded a $4 million grant from the U.S. Army Research Office to study the neuroscientific and signal-processing foundations of "synthetic telepathy."
This Brain-Machine Interface dr...
Passing the Turing test--the holy grail of AI (a human conversing with a computer can't tell it's not human)--may now be possible in a limited way with the world's fastest supercomputer (IBM's Blue Gene) and mimicking the behavior of a ...
Researchers are suggesting a universal synthetic intelligence IQ test different from human intelligence IQ Testing, as expecting beings without human senses, human environment, and human cognitive capabilites to measure up to a human IQ tes...
Certain fish species blend with their environment by changing color. Sandia National Laboratories researchers have demonstrated that, in theory, they could cause synthetic materials to change color like fish do.