Taste Immersive Interface
A taste immersive interface would be an interface of any type which completely eclipses the user?s own sense of taste, supplanting it with data provided by the interface that originated in a virtual environment.
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A look at what taste is, as a sense, and the possible malfunctions - what can go wrong with the taste reaching the brain, attempting to explain in signal propogation terms. Intended to assist the creation of taste-based sensory systems for VR.
As it stands, we can replicate smell in VR, but taste, has long been severely under funded, with only one interface available. However, additional evidence for the benefits of virtualising the taste/smell of food has come to light.
Lexical-gustatory synaesthesia is an odd condition, very rare. Its symptoms are such that when the sufferer thinks of a concept, their brain accesses its taste memories, and calls forth the taste of an associated food, as strong as it would be if they were tasting it now.
A previous news article, from August 2003, covering the breakthrough of a new sensor, that can simulate, and stimulate taste. This holds the possibility of, one day, players being able to actually taste the contents of virtual worlds.
A layperson-designed article from the American Society for Neuroscience, explaining the basics of how the sense of taste functions, from a chemical and neural point of view.
A look at the Sega VR, a head mounted display and fully immersive interface of the early 1990s, that somehow never quite managed to make it off the ground.
An innovative project at Tripler Army Medical Centre utilises an immersive virtual reality interface to take patients back to the war zones they experienced, to treat their battlefield stress.
An elegant comparison between three very different forms of hardware-mediated virtual reality - HMD immersive displays, CAVE immersive VR systems, and Chameleon VR systems that carve out a nook for themselves within the physical world.
The Virtual Dental Implant Training Simulation Program or VDITS is designed to help students in diagnostics, decision making and treatment protocols. However, its use is ultimately limited because VDITS is a fishbowl VR interface, not an immersive one - it expects participation via monitor screen, mouse and keyboard, rather than a full on virtual experience, at least at this stage.
An unexpected discovery of a hierarchical networking scaffold inside the human brain itself, has interesting implications for future neuroprosthetics. Rather than having to interface with the grey matter right where computations are being done, we may in fact only have to interface with the white matter 'between departments' as it were, to achieve the same interface effect.
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Researchers have discovered a chemical that specifically blocks people's ability to detect the bitter aftertaste that comes with artificial sweeteners such as saccharin. The key is a molecule known only as GIV3727 that specifically targets...
Lexical-gustatory synaesthesia is an odd condition, very rare. Its symptoms are such that when the sufferer thinks of a concept, their brain accesses its taste memories, and calls forth the taste of an associated food, as strong as it would...
It breathes, salivates and knocks back drinks of all sorts, as if tomorrow was never going to come. No, its not a guy down the pub, its the latest weapon in food chemistry: the artificial throat.
Taste is mostly smell, this h...
In a new approach to an effective "electronic tongue" that mimics human taste, scientists in Illinois are reporting development of a small, inexpensive, lab-on-a-chip sensor that quickly and accurately identifies sweetness ? one of the fi...
The new Micoy camera System has been created to make real-time immersive worlds such as Star Trek holodecks, a reality.
The system is basically a set of cameras, that recordd 360 degrees by 360 degrees - the entire sphere aro...