Theory of Mind
Theory of Mind, or ToM is an advanced mental state of independence in sentient lifeforms. It is the ability to recognise and diagnose distinct mental states in yourself and in others around you. The ability to recognise what is knowledge, what is belief, what are desires and what are self-delusions in both your own mind and that of others, and recognise further that the mental states of others are different to your own.
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Theory of objects states that 'the best all-around explanation for the occurrence of sensations is the existence of a world of external things'. Thereby, as simulators become more sensory, they become an actual reality.
Previously hosted on "The journal of virtual Environments", this brief but pointed article shows how economic theory can be used to explain the behaviour of player characters. Thought provoking.
Very much an educator?s book, written with seasoned teaching and lecturing staff in mind, the tome approaches ludology and educational theory in equal doses, never compromising the integrity of each field, and slowly combining them into one discipline. Thus, it is also ideal for both game and simulation designers.
Theory of Objects taken to its scientific extreme says that every real object has physical properties that do this,that, and the other. This opposing argument for virtual objects as being the same, points out that everything we 'know' about many physical objects is actually inferred from theory, and we 'know' little at all.
A meme is basically an idea or concept that self-propagates. Like a virus, it spreads from host mind to host mind, mutating, changing, and passing from mind to mind via gossip and communication transference. In a way almost paralleling Darwinian selection the most successful ideas spread like a viral plague across populations, till almost everyone knows of them.
The Emotion Machine: Commonsense Thinking, Artificial Intelligence, and the Future of the Human Mind
This book strays from the pack of works on AI, in launching the supposition that the mind is not a basically rational process distorted by emotion, or made more exciting by emotion, and instead embraces emotional states as just a different way to think, an expression of the mind no less valid than rational thought.
Visual Psychology in game design, tricking the player's mind.
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A reconciliation of two conflicting visions of what a person is--one embedded in our humanistic traditions, the other advanced by mind science--from one of the most influential philosophers of our time.
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One of the perplexing questions raised by evolutionary theory is how cooperative behavior, which benefits other members of a species at a cost to the individual, came to exist.
Cooperative behavior has puzzled biologists beca...
Playing games against a computer activates different brain areas from those activated when playing against a human opponent. Research published in the open access journal BMC Neuroscience has shown that the belief that one is playing agains...
Researchers have found daydreaming to be remarkably common -- and often quite useful.
A wandering mind can protect you from immediate perils and keep you on course toward long-term goals. Sometimes daydreaming is counterprodu...
A model that replicates the functions of the human brain is feasible in 10 years according to neuroscientist Professor Henry Markram of the Brain Mind Institute in Switzerland. ?I absolutely believe it is technically and biologically possib...
I am not really me, nor are you really you. Why? Because the self does not really exist.
This is the premise of many studies into the workings of the human mind, yet it is one that many people steadfastly ignore.