Virtual Dictionary
UV
the axis U and V are used when texturemapping vertexes of any 3D structure. Sometimes called UV values, sometimes just UV, these two markers determine how many times a texture is repeated across a given surface
For example, a UV value of 1,1 means that a texture is stretched to the limits of the vertex, both horizontally and vertically such that the widest point on the vertix is covered with the texture.
A UV value of 2,1 on the other hand, means that the texture is to repeat twice across the width of the vertex, but only once, forthe height.
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