A user-extensible system is any program that allows a user to add either functionality or content which was not created by the original developers. In virtual environments, examples range from inbuilt scripting systems, and SDKs, to uploading and sharing models, textures, sounds, and other artwork.
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This book is very much a holistic first-timer?s guide to creating a hideously complex system ? a full virtual reality. The book describes a VR system as ?a system that provides a synthetic experience for its user(s)?, a definition which could not possibly be any broader.
Part two of a short series looking at the French film Chrysalis (2007)'s take on Natural User Interfaces. This focusses on a slightly more advanced form of touchscreen display; dealing with video data in such a way as to feel totally natural, even to a non-computer-user.
The Barco R-360 is a double hemisphere display system for flight simulation that offers carefully balanced highly dynamic displays of up to 140 megapixel, completely surrounding the user.
The temperature problem is a major issue for actual prosthetics. Not being at all aware when your arm is on fire, is a very bad - and potentially expensive - possibility for any user of a modern prosthetic, even one tied into the nervous system.
DesIRe is a gesture recognition system designed to aid virtual reality systems interfaces. It works via a variant on MoCap: The user dons a pair of datagloves embedded with illuminated LEDs.
When even industry insiders think of virtual reality systems, and of the data visualisation sector in particular, it's the larger, multi-user data worlds with relatively exotic hardware that tend to leap straight into mind, as opposed to the single user software suites that process and display data in 2D or 3D form.
This book is basically a combined encyclopaedia of design from four HCI experts, on how to design three dimensional user interfaces, where the depth axis is suddenly critically important. They build on existing 2D paradigms, but recognise that some ? like WIMP ? are almost totally destabilised by the third axis.
In a handful of the more pioneering virtual environments, a system called FaceGen, along with other, similar systems, allows a user to photograph their face from front and side, and use that to put together a 3D model of their physical head, if they so desire, to use for the basis of their avatar presence online. Other technologies are just coming into use, that allow adjustments, based on attractiveness, of that face.
A look at the tabletop interface system, a form of NUI that has long been sought after, but as the French film Chrysalis imagines it. A form which strongly resembles current efforts, but has the added benefit of being just a few years ahead of us, and is willing to show the capabilities off.
This expansive, and well-written article takes a look at how to implement a more natural language system, to enable the parsing of more complex commands in text-based virtual worlds. Contains code, orientated towards MOO/MUSH developers.
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MIT researchers have produced an interesting device, that looks a lot like a bar of soap. However, this deformable, squishy material hides a dense network of pressure sensors, gyroscopes and accelerometers.
The whole point, ...
August 9, 2004 - SIGGRAPH - Los Angeles - The Web3D Consortium today announced that the X3D? specification has been approved by the International Standards Organization (ISO) as International Standard ISO/IEC 19775 with formal publication e...
A computer science researcher at the University of Leicester has investigated a technique which senses the activity of the user with the help of computer software systems.
The doctoral study by a Pakistani student aims to del...
Passwords can be one of the weakest links in online security. Users too often choose one that's easily guessed or poorly protected; even strong passwords may need to be combined with additional measures, such as a smart card or a fingerpri...
MediaGrid.org is attempting to push forwards the cause of using both immersive and non-immersive interactive virtual environments for educational purposes.
They have launched an open call to educators, students and profession...