User-extensible systems allow users to add functionality themselves. This usually occurs via scripting languages built in, occasionally by a modularity of the environment's design that allows new pieces to be simply bolted on.
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When even industry insiders think of virtual reality systems, and of the data visualisation sector in particular, it's the larger, multi-user data worlds with relatively exotic hardware that tend to leap straight into mind, as opposed to the single user software suites that process and display data in 2D or 3D form.
Part two of a short series looking at the French film Chrysalis (2007)'s take on Natural User Interfaces. This focusses on a slightly more advanced form of touchscreen display; dealing with video data in such a way as to feel totally natural, even to a non-computer-user.
DesIRe is a gesture recognition system designed to aid virtual reality systems interfaces. It works via a variant on MoCap: The user dons a pair of datagloves embedded with illuminated LEDs.
A team working at Brown University, believe they have made a breakthrough in robotic vision systems: A robot that follows a person from room to room to room, tracking them regardless of lighting conditions, crowds milling between the user and the robot, temporary obstructions or anything.
In a handful of the more pioneering virtual environments, a system called FaceGen, along with other, similar systems, allows a user to photograph their face from front and side, and use that to put together a 3D model of their physical head, if they so desire, to use for the basis of their avatar presence online. Other technologies are just coming into use, that allow adjustments, based on attractiveness, of that face.
This book serves as a new overview of multiagent systems, which are online systems composed of multiple interacting intelligent agents. It offers a newly seen computer science perspective on multiagent systems, while integrating ideas from operations research, game theory, economics, logic, and even philosophy and linguistics.
The study of multi-agent systems or MAS focuses on systems in which many intelligent agents interact with each other. These agents are considered to be autonomous entities such as software programs or robots.
This book is very much a holistic first-timer?s guide to creating a hideously complex system ? a full virtual reality. The book describes a VR system as ?a system that provides a synthetic experience for its user(s)?, a definition which could not possibly be any broader.
Spoken Dialogue Technology attempts to provide an exhaustive coverage of spoken dialogue systems. Based on the author?s earlier 80 page paper on the same subject, this book fleshes things out, whist still maintaining a fairly academic presentation style.
Essentially a collection of peer reviewed academic works, like all books of this type, Proceedings of the 6th annual conference on Intelligent Tutoring systems is a thousand page tome containing 93 full papers on the development of AI systems, narrative, motivation and emotional control for educational purposes, from 2002.
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On December 20th, plans were unveiled by QNX Software Systems who specialise in in-car navigation and VR firm 3DVU, to attempt to produce an immersive fishbowl VR environment for in-car navigation.
Such a system is to includ...
25 - 27 July 2008
Topics for this conference include, but are not limited to:
- Affective User-centred analysis, design and evaluation
- The value of Affective Interface...
MediaGrid.org is attempting to push forwards the cause of using both immersive and non-immersive interactive virtual environments for educational purposes.
They have launched an open call to educators, students and profession...
(Press Release) Qube software says that Near London TM , a virtual world built on Qube's future generation middleware 'Q', showcases a new generation of virtual worlds that has the potential to widen the appeal of online gaming. Near L...
Pervasive 2006, the The 4th international conference on pervasive computing will be held at The Burlington, Dublin, Ireland, on May 07-10, 2006.
The conference will cover the following topics:
# Device, comm...