Vertex shading is also known as Gouraud shading. In this method, the rendering engine adds a tint to each vertex, based on its colour. This is then interpolated to shade each pixel on the model, based on its distance from that vertex.
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In the modern world, tech nomads are increasingly common ? professionals who access the net and work on the move, carrying their laptop from caf? to meeting, meeting to meeting and back to the caf? again.
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"The Offset Engine b...