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Virtual Dictionary

Viewpoint

A Viewpoint, often called a window, is the interface between a participant and the virtual environment in fishbowl (monitor) based VR systems.

The viewpoint is also the point from which all raytracing and geometry creation occurs for a specific participant.

Sometimes a fishbowl VR allows multiple viewpoints at once, open to different locations. This is the case with all stereoscopic viewing.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Viewpoint:

Adaptive Geometry Scaling

Allocentric

Alternate Life

Anisotropic filtering

Back-Face Culling

Backwards Raytracing

BFC

Binocular Disparity

Camera Matrix

CASE

Caustic Shading

Caustics

Clip Space

Clipping plane

Computer Aided Software Engineering

Corpse

Depth Buffering

Detail Texture

Diffusion Map

Dynamic LOD reduction

Egocentric

Egocentric Viewpoint

Exocentric Viewpoint

Fly-through

Fog Gradient

Free Viewpoint Video

FSAA

Full Scene Anti-Aliasing

FVV

Hidden Surface Determination

Hidden Surface Removal

Hierarchical Radiosity

Hierarchical Radiosity Algorithm

HRA

HSR

Image Distance

Interpolation

Kinetic Depth Effect

Layer Fogging

Level Of Detail

Locator

LOD

LOD Geometry System

Mesh Level Of Detail

Mesh LOD

Moire pattern

Monoscopic

Monoscopic Display

Monoscopic Mode

Motion parallax

Multiple Textures

Occlusion Culling

Offset Mapping

Orthographic Projection

Painter's Algorithm

Pan Shot

Parallax

Parallax Distortion

Parallax Mapping

Parallax Mapping with Offset Limiting

Parallax Occlusion Mapping

Pixelation

Platonic Realism

Priority Fill

Projection Matrix

Puffy Cloud

Raytracing

Reprojection Error

Reverse Painter's Algorithm

Scanline Rendering

Scenes View

Shadow Mapping

Tethered Viewpoint

Unintentional Gesture

View Distance Fogging

View Frustum

View Space

Viewpoint

Viewpoints

Virtual Bounding Plane

Virtual Camera

Virtual Displacement Mapping

Virtual Studio

Visible Surface Determination

Volumetric Fogging

VSD

Window

World in the hand

Z-fighting

Zooming User Interface

ZUI









 

Resources in our database matching the Term Viewpoint:

Results by page [1]   

This book is very much a philosophical viewpoint tome, one which is very relevant to VR, as it meanders between materialism and sensory synergy, arguing back and forth about how motion and sensation are the same thing; two halves of a dynamo engine which continually feed into one another.





Locally Hosted resource
Stereoscopic Display Methods
Visual stereoscopy comes in many flavours. Depending on how the video feed is constructed, and whether or not it was originally designed with stereoscopy in mind, the technology used to deliver a slightly different positional viewpoint to the eye, differs greatly.



Linked resource
Some Thoughts on Artificial Intelligence
A look on Artificial Intelligence routines for NPCs from a non-technical source. Lookin at the goals you desire, and the types of behaviour worth considering, without going into the detail of how. A novel viewpoint that does make you think.



Locally Hosted resource
Resource List: Visual AR Development
Visual augmented reality elements are amongst the simplest AR elements to integrate into the physical environment. That said, tracking and adjusting for a continually changing user viewpoint, without it becoming obvious that the data is superimposed from VR, is a major undertaking.



Locally Hosted resource
Managing the Participant Viewpoint for greater Immersion
If you run a virtual world, whose premise centres around a form of living or lifestyle significantly different from mainstream society; whether roleplay, persona play, or full blown alternate life, the last thing you desire is for people to enter it, completely ignoring the in-world culture and behaving any way they like.



 

Industry News containing the Term Viewpoint:

Results by page [1]   [2]   [3]   

(04/08/2007)
A new research project called Pocket Virtual Worlds is attempting to expand upon the virtual panorama concept somewhat. Developed as an educational tool, Pocket Virtual Worlds uses cyclorama style panoramic photographs of various locations....


(19/05/2012)
July 7th, 2012
Cambridge, UK

The First Annual Francis Crick Memorial Conference, focusing on "Consciousness in Humans and Non-Human Animals", aims to provide a purely data-driven perspective on the neural correlates ...


(16/10/2009)
Rugby players worldwide could benefit from a new virtual reality training programme created at Queen's University Belfast.

Team members from Ulster Rugby have been working with researchers in the School of Psychology at Quee...


(07/11/2006)
Intended to compete with the new 3D google Earth, Virtual Earth mapping software from Microsoft has been updated to include photo-realistic three-dimensional models of real buildings and other structures.

"This gives you a w...


(01/08/2010)
New street-level imaging software developed by Microsoft could help people find locations more quickly on the Web. The software could also leave new space for online advertising.

Services like Google Street View and Bing Stre...