Almost a redundant term, virtual animation is a pairing still sometimes used to express that a given animation sequence designed to represent a physical structure, does not exist outside of a virtual environment. The term is most often used in architecture, as a concept walk through.
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One of those rarest of rare books: An animation tome that is not tied down to a specific package. Instead, expect a hefty dose of mathematics, as the author leads you through a variety of animation techniques, both 2D and 3D, from a formulae and expression based perspective.
This report from Fort Hays State University in the US, is a refreshing look at how educational establishments are independently starting to make use of VR to bolster learning. In this case, via the creation of a virtual learning centre using the power of animation and simulation.
Timing for Animation by this pair of authors, is back in print. This book, over 20 years old, was and still is the definitive tome for animation. Whether drawn sculpted or CGI, making something move realistically is all about timing. Timing first, second, and last. When to move, when not to move, what to move, and how much to move.
There always seems to be an artificial disconnect between the skillset necessary to draw in 2D and that necessary to animate with CGI. Many books treat it as if you have to unlearn all you know from one, to learn the other, even when that is clearly not the case. This tome shows why it is not.
This tome is, as the4 title suggests, more of an overview for the subject than a detailed how-to. It covers everything from the very basics of computerised model animation, right through rigging and boning, on to timing and lighting ? but it does so without going into painstaking detail on any one topic.
This book is an animation expert's attempt to ?dump his kit? as the author puts it, and share with others the fundamentals of animation that are not generally taught outside of industry practice, and always were taught behind closed doors.
Much of the book is understandably dedicated to cinematography and animation using theatric props. However, even these sections provide insight on how to create an interactive 3D area that achieves dramatic effect almost effortlessly for those entering it, or different approaches to creating a winged avian, that the mind of a visitor will still process as a graceful bird.
The parts specific to clay working are irrelevant to the virtual developer, but the general techniques and practices are invaluable if you choose to take this route, and create anatomically believable avatars. Ideal for working with weighted bone animation systems.
Industry News containing the Term Virtual Animation:
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17 - 20 OCTOBER 2006
at CONFERENCE CENTER TORINO INCONTRA
7th International Conference On Digital Cinema, Virtual Reality, Computer Graphics, (3d) Animation Vid...
A Virtual Dylan Dylan Thomas brought back to life in Virtual Reality on the Anniversary of his Death
Do not go gentle into that good night.... Through the medium of 3D computer animation, Wales' favourite poet, has been recreated in virtual reality, and will perform his most popular poem to an audience in his home town of Swansea, on the ...
10 June 2009 - 10 June 2009
Facial animation is a broad and exciting area of research drawing on multiple disciplines: computer graphics and animation provide the means to render and display a face; com...
(Press Release) Cheetah3D 4.0 was released at the end of March. The fourth major release of Cheetah3D finally offers character animation tools. With Cheetah3D 4.0 you can now easily animate characters for creating your own 3D short films.
Tools developed by European researchers bring cut-and-paste simplicity to gaming and animation. Users will be able to cut-and-paste complex elements like emotion, tone of voice and facial expression, making compelling new content, cheaply a...