Virtual Learning Environment
Virtual Learning Environments or VLEs are online environments, often virtual worlds, that are geared towards the purpose of instructing groups of people in a given topic. Traditionally they work on a hierarchical system, with one user - the teacher - having limited degrees of control over the actions of other users - the students.
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Indusgeeks has built a platform on Second Life that enables students in distance-learning programmes to plug into a simulated environment replicating and enhancing physical life learning processes
This report from Fort Hays State University in the US, is a refreshing look at how educational establishments are independently starting to make use of VR to bolster learning. In this case, via the creation of a virtual learning centre using the power of animation and simulation.
Good Video Games and Good Learning is a book dedicated to deep insight about games and learning. Whether you are creating games, simulations, or full blown multi-user virtual environments, this book is invaluable.
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation.
A detailed article, originally published in ?Cable in The Classroom? Educational periodical, in August 2004, details in an easy-read format, just the sort of possibilities for education virtual worlds hold in the near future, and how they are likely to ramp up attendance and learning abilities. Note: PDF document, 343kb
A ten year old article talking about the potential for virtual environments for learning, long before serious games even came along.
The Learning Locomotion program by DARPA is attempting the creation of self-learning robots, with legs, not wheels, who can traverse any terrain.
The dramatic growth in practical applications for machine learning over the last ten years has been accompanied by many important developments in the underlying algorithms and techniques. This book is suitable for courses on machine learning, statistics, computer science, signal processing, computer vision, data mining, and bioinformatics.
In order to appreciate the true majesty of any virtual environment, you require the most apt hardware for displaying sensory data that you can afford. For the most part, this article is directed towards home uses of VR. The home user with a seven-year-old office computer, who can barely access a modern virtual environment, lagged to death and not understanding why.
In order for a virtual environment to truly be an environment for us, the avatars we utilise have to be so much more than they are now. They have to become extensions of our will as well as of our selves, bodily appendages or recreations that enable fine movement, and the manifestation of physical movement or the will to move physically, recreated in the every detail, in the collaborative, virtual space.
Industry News containing the Term Virtual Learning Environment:
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(Press Release) Applied Research Associates, Inc. has announced it has acquired Virtual Heroes, Inc. Virtual Heroes is a privately held company that creates Advanced Learning Technology solutions for the healthcare, federal systems and comm...
University College London is carrying out a study to find out how children learn in a virtual environment - and is looking for volunteers.
Taking place between 4th ? 14th of November, the researchers are looking for parents o...
Students in Purdue?s CGT 519V class attend school in Iowa every week without ever leaving campus. The class is titled "Introduction to Virtual Environments" and meets every Tuesday and Thursday with a sister class from Iowa State through...
The benefits of virtual worlds can be used to help autistic children develop social skills beyond their anticipated levels, suggest early findings from new research funded by the Economic and Social Research Council (ESRC). Researchers on t...
Computer games, virtual classroom with a discussion forum and video drama can be integrated in a common learning environment for teaching teenage children. This pedagogical approach has demonstrated the significance of using a variety of le...