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Virtual Dictionary

Virtual PA

A virtual personal assistant is an AI and VR construct. Essentially it is a specialised artificial intelligence, embodied in an avatar, which attempts to organise or plan day to day activities for a given individual.

So far, a handful of such virtual personal assistants have been created, with varying degrees of success.

See Also: Agent

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Virtual PA:

Geodata

Rehabitainment

Virtual Cadaver

Virtual Patient









 

Resources in our database matching the Term Virtual PA:

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Julian Dibbell, freelance writer, and author of ?A Tiny Life? and other works chronicling the massive, disruptive impact of virtual lives on both the physical and the virtual. He tried a little experiment: was it possible to make more money from his forays into the virtual, buying and selling virtual items, than he makes as a successful writer?





Linked resource
Virtual worlds with real purposes
BBC Click examines the creation of a virtual copy of Berlin, intended as a space for virtual tourism.



Locally Hosted resource
Ditching the V-Word
A lovely escapist magazine article about why the ?virtual? in virtual worlds and virtual environments, has outlived its usefulness, and is doing more harm than good, to the industry.



Locally Hosted resource
Mugging ? on a Massive Virtual Scale
Industry News

News from the 18th of August 2005, the first recorded case of a man arrested for mugging a great many people in a virtual world - and then taking their virtual goods, and selling them wholesale on an auction website. Industrial grade mugging - in a virtual world.



Locally Hosted resource
Virtual Property Theft ? Physical Murder
Industry News

Industry news, from 01-04-2005. Hands up who saw this one coming? That?s right, you can all put your hands down now. Virtual property, existing only in a database server, has long been a hot topic in virtual reality, as to who actually owns it. Now, this case has reached a new level, with the murder of a man accused of stealing a virtual sword.



Linked resource
A Proposal of Marriage
A short, but pointed article about virtual marriage, both in the difficulties of a real marriage in the virtual, and how the emotional involvement changes things, and then a look at the roleplaying benefits of pretend virtual marriages ? as opposed to real virtual marriages.



Linked resource
Render Unto Caesar
Virtual worlds have shown themselves to have very real, and fairly powerful market forces when it comes to items from within them being traded openly on the internet. Time to stop arguing about the value of virtual, and start worrying about the reality of the virtual?



Locally Hosted resource
Virtual Human? How about Virtual Voice?
Previously featured Industry News from September 2003, looking at the Vocaloid technology - the creation of virtual singers using voice fonts from previous artists.



Locally Hosted resource
Virtual Limbs: Living with three arms
Virtual Reality is just beginning to head down the full body sensation reproduction path. We are at the very early stages of being able to recreate parts of the physical form, entirely in the virtual. This is a concept which is likely to have very a profound effect upon how we deal with the world around us.



Locally Hosted resource
Non virtual, Virtual Simulator
Researchers at the Max Planck institute for Quantum Optics in Garching, Germany, have created a first of its kind: A virtual reality simulator that does not actually create simulations in VR-space. Instead, they exist in physical dimensions, just not exactly normal matter.



 

Industry News containing the Term Virtual PA:

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(18/05/2004)
It has finally come of age, the virtual car. Slobber over it, rub your hands deep into the uphostery, leave drool smears on the dashboard. Have fun off all sorts with the car before you buy it, after all, its youur virtual Maybach. A cross ...


(19/10/2008)
Dubit Research put together a report for Virtual Worlds Forum asking its panel of 600 7-to-12-year-olds about their habits in virtual worlds. The numbers are fairly in line with those reported by Nielsen over the summer: 73% of surveyed tw...


(18/06/2007)
13 - 14 September 2007
The Serious Games Institute, Coventry, UK

The Serious Games Institute and Ambient Performance announce the first Serious Virtual Worlds conference.

The Programme


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(08/11/2008)
"Evidence supports the conclusion that the 'killer application' that is critical to virtual worlds -- and, by extension, to Web 3.0 -- is, in fact, already here and it is none other than social networking," says Vahid Dejwakh, In-Stat a...


(11/11/2003)
It had to happen, really. Given the increasing fidelity of modern graphics, the increasing sophistication of VR, and the over abundance of hormones possessed by all too many developers. Welcome to the world's first beauty pageant for vi...